К сожалению наши сервера не разрекламированы, так что толку немного. Но у нас сотни людей в Бане, и думается мне мы народ уж сильно распугали.
Оголошення
Згорнути
Поки немає оголошень.
Counter Strike: Global Offensive в начале 2012 года.
Згорнути
Це закріплена тема.
X
X
-
Повідомлення від YurkeA Переглянути дописК сожалению наши сервера не разрекламированы, так что толку немного. Но у нас сотни людей в Бане, и думается мне мы народ уж сильно распугали.Я почти 10 лет варюсь в украинской контре и поверь, я знаю о чём говорю... Выход новой контры ненадолго оживит ситуацию в этом плане, но ничто не вечно под Луной. Сегодня любой школьник может запустить свой сервер на нетбуке и создать бесплатный сайт своего ресурса, а вот сможет ли он продержаться более 10-15 лет? Да и что он с этого получит, если не посадят раньше... Готовятся глобальные изменения в закон Украины о телекоммуникациях, вот там будет кое-что "пугающее" для наших "героев" вплоть до конфискации оборудования и реализации его например в детский садик или школу, а хозяина - на нары.
Kill-ua на даст соврать, как это работает у дяди Ганса. Даже за торрент вас оштрафуют, если повезёт. Ответственность за гуляющий по сети контент будет на стороне провайдера, а они знают что делать с логами и те, кто их контролирует тоже знают.
Мы не зависим и не собираемся зависеть ни от одного игрока или любого другого условия, тем более от быдлосборок и перадских помоек.
Даже если мы с тобой вдвоём зайдём раз в месяц на сервер, то это уже оправдает все наши усилия - мы делали всё для себя, а кто хочет, тот поиграет с нами.
В том и состоит отличие выскочек-нудачников от профи, мы никогда небыли заточены под заработок на нарушении лицензий правообладателей.
Все наши сервера и форум лицензионные, бесплатные для пользователей и админов, крутятся на профессиональном серверном оборудовании и размещены в мощном дата-центре. Поэтому никто не будет переживать как же заплатить за хостинг с кармана перадов, чтобы не выгнали вон.Musik ertönt aus Ost und West...
Коментар
-
из Вики ----5 марта 2012 года Valve обьявили что игра выйдет летом 2012 года. (http://ru.wikipedia.org/wiki/Counter...obal_Offensive) - Так все жданики сьесть можно
А вот здесь http://counterstrike.wikia.com/wiki/...obal_Offensive Можно ознакомится с оружиемОстанній раз редагувалося el diablo; 07-03-2012, 03:18 PM.
Коментар
-
Сегодня вышло очередное обновление бєта версии.
Появилась новая карта de_lake, появились звуки убийства, профиксен туман и детализация, и ещё много чего.
Это уже совсем не та прє-бэта версия, которая была в самом начале.
Плод созревает и обещает быт очень сочным.
Меняется поколение контры: от пластилинового cs1.6 и старушки сурса до современной контры - CS:GO.
Фтопку старую контру, ждём выхода новой.
Counter-Strike: Global Offensive Beta Update Released
Product Update - Valve
New
- Enabled Arsenal Mode: Demolition ( Gungame-objective ).
- Set quickmatch to Arsenal Demolition, de_lake.
Graphics
- Replaced Source shadow engine.
- Added support for Intel integrated graphics chipsets.
- Added FXAA.
Sound
- Radically reduced dsp on 3rd person footsteps to address directionality problems.
- Remixed ladder footsteps to prevent players thinking someone was right next to them when they weren't.
- Decreased weapon shot volumes relative to footsteps. This should cause one to increase their volume locally to the level they are used to playing, thereby loudening footsteps in the mix.
- Reduced number of dynamic audio channels, thereby increasing the number of static ones. This is to counter the overrunning of static audio channels and dropping sounds.
- Updated win round music.
- Remixed deathcam music.
- Added round start and team auto select countdown beeps.
- Adjusted soundscapes on most maps.
Game
- Edited existing knife hit wall/world to be more universal for all surfaces. Added three more variations.
- Lowered AK47 position to match m4.
- Fixed crouch/jump-crouch seeing through the ceiling.
- Casual mode limit changed from 30 minutes to 10 rounds.
- Fixed exagerated neck hitbox that made headshots much easier.
- Refined most hitboxes to better match player geometry.
- Fixed one-way smoke grenades.
UI
- Implemented achievement medals.
- Dynamically resizing the pause menu panels to match the number of options present. Fixing the back button on the subpanel to swap to a button hint string for console/controller.
- Fixed renaming of files when pressing F5 for death cam.
- Fixed overlap between Health/Armor panel and spectator panel.
- Adding playing joing messages and playing as bot message to mini scoreboard
- Adding hud alerts panel for telling you match state
- Changed art and animation for alert, achievement, info and defuse panels.
- Added icon for defusing without a defuse kit to defuse panel.
- Updated some weapon images.
- Added element to the team miniscoreboard that displays when you're currently controlling a bot as well as what team you are playing on every time you spawn.
- Added alerts for last round of first half, last round of match, and match-point.
- Fixed some defuse panel data.
- Added CT defusing state to player ID.
General
- Fixed bug where spectating player's view would pop back up when observed player was in full duck.
- Fixed miscellaneous map bugs.
- Remove capping mouse accel values (caused negative in-game effects)
- Reducing the latency between bomb defuse thinks, which causes the defuse HUD to feel laggy and allows a non-fixed duration of time where you can let go of the defuse button and still be counted as defusing as long as you press defuse again before the next c4 think.Musik ertönt aus Ost und West...
Коментар
-
Повідомлення від Sheitan Переглянути дописСегодня вышло очередное обновление бєта версии.
Появилась новая карта de_lake, появились звуки убийства, профиксен туман и детализация, и ещё много чего.
Это уже совсем не та прє-бэта версия, которая была в самом начале.
Плод созревает и обещает быт очень сочным.
Меняется поколение контры: от пластилинового cs1.6 и старушки сурса до современной контры - CS:GO.
Фтопку старую контру, ждём выхода новой.
Коментар
-
Режим ГенГойм конечно далёк от привычного нам, но уже можно играть!
Меня поразил один момент: я увидел противника, который высунулся из дверей и я упредительно начал стрелять без остановки через двери, выпуская обойму... А он вышел из дверей сквозь шквал моих пуль и убил меня одним выстрелом.
А вообще, если кемпериться и не высовываться раньше времени, то очень даже продуктивно получается.
Бомба на генгойме заставляет выполнять миссию и приводит к рискованным действиям, если не наплевать на команду.Musik ertönt aus Ost und West...
Коментар
-
Вышло небольшое обновление:
Counter-Strike: Global Offensive Beta Update Released
Product Update - Valve
Maps:
• Added St. Marc to Demolition mode.
• Added and set quick match to cs_Italy
• Added de_dust2_se. See blog for details.
Gameplay:
• New weapons: Famas, Galil AR, P250, Dual Berettas
• Demolition mode update
• Match now consists of two 10 round halves
• Weapon progression updated:
- CTs: m4a4, p90, ump45, deagle, nova, fiveseven, hkp2000, ssg08, awp, awp
- Ts: ak47, p90, bison, deagle, nova, tec9, glock, ssg08, awp, awp
UI
• Added My Awards – Achievements & Stats
• Updated alerts animation
• Games with a half-time now display that it’s the last round before halftime
• Fixed final round not being called out in games with two halves
• Fixed player getting a weapon upgrade on the last round before half-time/teamswap
• Fixed some bugs where involving bot takeover scenarios
• Fixed death message icon order - not penetration icon show up before the headshot so it makes sense in chronological order
• Fixed some bad defusing text when spectating
• Fixed "YOU ARE ON TEAM" panels not fading out properly
• Fixed same panels not toggling visibility properly when toggling the scoreboard
• When a CT is defusing, his ID shows the defuse icon now
• Fixed scoreboard not showing from team selection menu
• Restored ability to see when you unlocked an achievement on PC
• Along with the hint, weapons now click when you change modes
• Fix to not display the cash award message in the following cases:
• The round just prior to halftime has ended.
• It is not currently halftime
• It is not the last round of the match (including the clinch victory early situation)
• Space bar now changes camera mode and navigation text has been updated accordingly
• Update to Match Set Up screen
• Fix for PC video settings defaulting to COUCH
• Modified "Playing on Team..." panel.
• Visual update to mini-scoreboard
Maps
• Dust
- Fix bug that allowed player to hop near wall and see into inaccessible area - replaced some nodraw brushes with textures to help fix these holes.
- Fixed bug where player clip limits jumping -removed player clip that was preventing them from jumping the full height.
• Dust 2
- Fixed bug where player can toss bomb out of reach.
- Fixed bug where clip preventing jumping.
- Fixed bug where player was able to see out of map. -added some simple tops to this geometry.
- Fixed bug where player can hop near wall and see into inaccessible area.
- Fixed bug where clip limits jumping.
• Lake
- Tree models were optimized
- Fixed bug where player gets stuck on the physics prop model of lumber, changed this to static props
- Increased the fade distance at which some of the bushes fade
- Nav fixes
- Fixed being able to get stuck between rock & shed.
- Adjusted start position of the upstairs doors into the bedroom and bathroom so there is better flow into those spaces.
- Adjusted some tree cards in the skybox, and perimeter.
- Pulled out a couple unneeded tree models in the 3dskybox to help with perf.
- Draw distance for the floaties in the water seems too near.
• Train
- Adjusted fog per community feedback.
- Inferno
- Tightened up collision volumes for Inferno Objects bomb crate, bomb crate stack, and bomb tanks
Audio
• Disabled unused sound entries. Adding back in two sets of bullet surface impacts.
• Added semi-auto to auto switch sound
• Ambient sound adjustments for dust, dust2, and Italy
• Sound effects tuning
• Pulled down volume of ammo pickup that's played at round start.
• Pulled bell attenuation back to normal levels, only hear in and around terrorist spawn, no longer level wide.
• Increased life on helicopter from 15 to 25 seconds, for chopper fade out.
• UI timer click down to .35 volume
Effects
• Grenade visibility - added self illum to colored stripe on thrown flashbang.
• Tune effect for the C4's flashing indicator light.
Animations
• Removed forearm slap, times and remixed clip out wave
• Tune Terrorist run - Work on the arms and weapon.
• Fix crouch fire leg wiggle in Terrorist aim
• Fix for crouchwalk finger popping, found that stand had a sliding finger, now stabilized in Terrorist aim
Other Bug Fixes
• Fix for spawning inside another player after halftime.
• Fixing CSM entity related bug that could cause CSM shadows to be disabled when toggling between fullscreen and windowed when connected to a dedicated server.
• Fixing red console errors with props that were set to use VPhysics, but have no collision hull.
• Fixed bug where the main menu could be clicked through the custom game menu (resulting in both being drawn)
• Cleaned up warnings in single player screen
Диназавр16, ты же часто гамаешь со мной на одном сервере, какие у тебя мысли по этому поводу?Musik ertönt aus Ost und West...
Коментар
-
Вышла очередная обнова CS:GO.
Игра всё больше похожа на конфетку! Уже нельзя сравнить её с первым вариантом пре-бєта-теста.
Мы получим достойную замену сурсу, что бы там не вякали недовольные.
Counter-Strike: Global Offensive Beta Update Released
Product Update - Valve
19:42
• Now Quick Match into Classic Map Cycle
- The map cycle is compose of Train, Nuke, Inferno, Dust, Dust 2, Italy, Office
- At the end of a match players will automatically cycle to a new map in the group
- New voting feature available to players via the in-game menu. Voting allows players to call a vote on the following:
- Kick Player
- Change Map
- Swap Teams
- Scramble Team
- Restart Match
- Surrender
Maps:
- Added Hostage map – Office
• Cs_italy
- Fixed missing texture error
- Fixed displacements inside solid
- Fixed balcony nav mesh
- Adjusted fog values
• De_inferno
- Updated Inferno radar
- Added optimized water to the fountain
- Added the water to the 2nd fountain too (near T spawn)
- Added vis blocking to ruins at fountain
- Updated inferno radar map
- Tuned fog values
- Pulled out fog band in 3dskybox
- Adjusted some model fade distances that were visually popping now
- Increased lightmap res on one surface that looked too dark
• De_stmarc
- Adjusted fog density
- Optimized tree models
- Turned off world shadowing on chain-link fence models so they cast better CSM shadows
• De_dust
- Increased life on helicopter from 15 to 25 seconds
- Added new helicopter path
- Adjusted fog values
- Adjusted various prop fades that were now exposed with new fog settings
• De_dust2
- Fixed red console errors with props that were set to use VPhysics, but have no collision hull
- Fixed odd shaped crack where door connects to wall
- Added new helicopter path
• De_lake
- Fixed gap in wall join
- Fixed reflection effect by the dock pops in/out too near
- Fixed bit of missing geometry
- Removed satellite dish from the roof
- Fixed players getting stuck on rope floats
- Trimmed water line along ground edge to minimize water overlap of geo
- Fixed 'apartments' place name
• De_train
- Tuned radar map image
- Adjusted fog values
Gameplay:
• Added new weapons:
- Mag7
- Sawed – Off Shotgun
- XM1014
- Negev
• Added Glock 18 to CT buy menu
• Adjusted player movement in response to pro player feedback with special thanks to J3di and pR
• Adjusted flashbang in response to pro player feedback: effect is 25% stronger and not blocked by players
• Changed it so players drop weapons when killed after being disconnected
• Added clinch to demolition mode. When a team has an insurmountable lead in a match the game will end prior to playing out all of the remaining rounds. The players will be alerted to the clinching round at the start of that round
UI
• Added messaging explaining why match ends in competitive mode when game does not go a full 30 rounds
• Fixed Inventory and Buy menu icons
• Added ability for players to upgrade armor via the buy menu at the reduced price of Kevlar
• Changed ‘My Awards’ string to be more generic ‘MY ACCOMPLISHMENTS’
Mini-scoreboard:
• Removed the miniscoreboard avatar background for dead players
• Testing more opaque team tinting for avatars in mini scoreboard
• Edited opacities on avatar borders
• Added surrender win condition in the win panel
• Added device detection – The game will prompt the player to select an ingame input device if more than one is detected
• Restored chat message that says who and why the winner won
• Fixed chat window to hide when you click the corner [X]
• Updated pause menu
• Fixed left alignment on Options submenu
• Fixed typo "whileflashbanged" is now "while flashbanged"
• Changed Casual mode so now all CT's receive a Defusal Kit
• Fixed to how muting is set and displayed
• Fixed another case of the disappearing scoreboard
• Fixed awarding the Office Veteran achievement simultaneously with the Italy Veteran achievement
Audio:
• Fixed another case of improper music fade out
Effects:
• Added triggers for the dust particles so they reliably fade away after 15 seconds
• Reduced scale of impact dust significantly; also reduced alphas just a bit
Characters:
• Elite Team ID improvement - Changed keffiya/shemagh to white.
• ST6: team ID fix. - Trying a darker vest/pouch/helmet for distinct value pattern vs elite
General Bug Fixes:
• Fixed occasional crash when earning certain achievements
• Fixed occasional crashes for certain UI popups
• Fixed an assert relating to using a bone index that may not be valid
• Fixed "mp_restartgame 1" NOT setting back Arsenal Demolition game settings such as current weapon on round start.
• Demo mode values were not being reset, nor were players' items being reset. The mp_restartgame convar now causes all mode values to be reset and all players' weapons (primary, secondary and grenades) to be destroyed and reset to the proper defaults.
• Fixed achievements not being displayed properly when earned.
• Fixed asserts that occur when the triangle reticle tries to appear over a character that's head is partially visible. This was causing the reticle to possibly appear in an invalid location while this condition occurred.
• Fixed crash when invalid radar icons are de-referenced.
• Fixed bug where grenades bounced off of the windows in de_lake
• Fixed stutter while spectating a player in the process of ducking.
• Fixed an intermittent crash when attacking with a knife.
• Cleaned up unused sounds causing console spew.Musik ertönt aus Ost und West...
Коментар
-
Вышло очередное обновление:
Counter-Strike: Global Offensive Beta Update Released
Product Update - Valve
Maps:
- Added Arms Race maps – Shoots and Baggage
- Added Aztec to Classic maps
Gameplay:
- Arsenal Arms Race game mode is a single extended round with instant respawn. All players start with the same weapon and get a new one each time they kill an enemy. The progression of unlocked weapons ends with the knife. The first player to get a kill with every weapon wins the match.
- Added ‘Find A Game’ to the Play options menu screen. Find A Game allows you to join an online game of a specific type. This update offers Arsenal Arms Race and Classic Competitive game modes. The map cycle groups include:
-- Classic Maps
-- Arms Race Maps
- Added new weapons:
-- Scar 20 – CT only auto-sniper.
-- G3SG1 – Terrorist only auto-sniper.
-- Zeus x27 – Casual Mode only weapon available to both teams.
- Adjustments have been made to increase the base accuracy of all weapons.
- Jump and land penalties have been decreased, and the rate of stamina gain has been increased.
- Bot difficulty has been tuned.
- HE grenade damage has been adjusted per pro feedback.
Models
- Added two new player skins:
-- Phoenix Faction
-- GIGN
UI
- Death notice order reversed.
- Updated Italy mini map image.
Bug Fixes
- Fixed a bug in the keyboard + mouse options screen where changes were resetting.
- Fixed the consecutive loss bonus persisting through halftime. Solves the problem of teams receiving extra cash early in the second round of the match.
- Fixed end match scoreboard saying it was a tie in Arsenal Mode.
- Fixed a bug where penetrating shots were doing full damage after the penetration.
- Fixed a bug where the desired distance required to defuse the bomb wasn’t being used.
- Fix for the HUD alert panel coming up incorrectly.
- Fixed for bots not being able to defuse bomb.
- Fix for bug in Demolition mode where players would start the first round of the second half stuck in level geometry.
- Fix for radio message font appearing quite large at higher resolutions.
Игра уже стала бомбой и даже отдалённо не напоминает первую прє-бэта версию.
Musik ertönt aus Ost und West...
Коментар
-
На Украине сурс погибнет не родившись... Ни один ресурс так и не вырвался из быдломассы перадчиков.
Жалко проделанной работы для всего украинского сурс-сообщества.
Новая контра должна поменять много чего.
Контингент про-сцены у нас составит 0,001% от общей массы, да и никому это уже не интересно. По крайней мере не в нашей стране и не с нашей организацией и подходом к кибер-спорту.
А вот рядовой состав гвардии сурса смело пересядет в новое седло современной лошади контры и будет с восторгом рубиться сутками напролёт!Musik ertönt aus Ost und West...
Коментар
-
Кстати, все нормальные люди (типа фрагмастер, виа) с выходом сурса сразу забыли устаревшую cs1.6, как пережиток прошлого.
А вот у нас только cs1.6 в основном и крутится, даже сегодня его не все ещё удалили.
Так, что с выходом CS:GO сурс можно будет отправить на покой.
Хотя один-два сервера сурса наверное оставлю, чтобы ботам было к чему тянуться...Musik ertönt aus Ost und West...
Коментар
Коментар