Для нового сервера будет интересно узнать список доступных команд, чтобы не тыкаться вслепую.
Консольные команды CS:GO Dedicated Servers часть1
Консольные команды CS:GO Dedicated Servers часть1
Name","Value","ARCHIVE","SPONLY","GAMEDLL","CHEAT" ,"USERINFO","NOTIFY","PROTECTED","PRINTABLEONLY"," UNLOGGED","NEVER_AS_STRING","REPLICATED","DEMO","D ONTRECORD","SERVER_CAN_EXECUTE","CLIENTCMD_CAN_EXE CUTE","CLIENTDLL","SS","SS_ADDED",,"Help Text"
"_resetgamestats","cmd",,,,,,,,,,,,,,,,,,,,"Er ases current game stats and writes out a blank stats file"
"_restart","cmd",,,,,,,,,,,,,,,,,,,,"Shutdown and restart the engine."
"achievement_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," Turn on achievement debug msgs."
"achievement_disable","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," Turn off achievements."
"addip","cmd",,,,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
"ai_clear_bad_links","cmd",,,,,,,,,,,,,,,,,,,,"Cle ars bits set on nav links indicating link is unusable "
"ai_debug_los","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l"
"ai_debug_node_connect","cmd",,,,,,,,,,,,,,,,,,,," Debug the attempted connection between two nodes"
"ai_debug_shoot_positions","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," "
"ai_disable","cmd",,,,,,,,,,,,,,,,,,,,"Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t"
"ai_drawbattlelines","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"ai_drop_hint","cmd",,,,,,,,,,,,,,,,,,,,"Drop an ai_hint at the player's current eye position."
"ai_dump_hints","cmd",,,,,,,,,,,,,,,,,,,,""
"ai_hull","cmd",,,,,,,,,,,,,,,,,,,,"Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
Arguments: NPC name or classname, "
"ai_next_hull","cmd",,,,,,,,,,,,,,,,,,,,"Cycle s through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are "
"ai_nodes","cmd",,,,,,,,,,,,,,,,,,,,"Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a"
"ai_report_task_timings_on_limit","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,""
"ai_resume","cmd",,,,,,,,,,,,,,,,,,,,"If NPC is stepping through tasks (see ai_step ) will resume normal processing."
"ai_set_move_height_epsilon","cmd",,,,,,,,,,,,,,,, ,,,,"Set how high AI bumps up ground walkers when checking steps"
"ai_setenabled","cmd",,,,,,,,,,,,,,,,,,,,"Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it."
"ai_show_connect","cmd",,,,,,,,,,,,,,,,,,,,"Displa ys the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre"
"ai_show_connect_crawl","cmd",,,,,,,,,,,,,,,,,,,," Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre"
"ai_show_connect_fly","cmd",,,,,,,,,,,,,,,,,,,,"Di splays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre"
"ai_show_connect_jump","cmd",,,,,,,,,,,,,,,,,,,,"D isplays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre"
"ai_show_graph_connect","cmd",,,,,,,,,,,,,,,,,,,," Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by "
"ai_show_grid","cmd",,,,,,,,,,,,,,,,,,,,"Draw a grid on the floor where looking."
"ai_show_hints","cmd",,,,,,,,,,,,,,,,,,,,"Disp lays all hints as small boxes
Blue - hint is available for use
Red - hint is currently being used by an NPC
Orange - "
"ai_show_hull","cmd",,,,,,,,,,,,,,,,,,,,"Displ ays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
Green - "
"ai_show_node","cmd",,,,,,,,,,,,,,,,,,,,"Highl ight the specified node"
"ai_show_visibility","cmd",,,,,,,,,,,,,,,,,,,,"Tog gles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d"
"ai_step","cmd",,,,,,,,,,,,,,,,,,,,"NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no"
"ai_test_los","cmd",,,,,,,,,,,,,,,,,,,,"Test AI LOS from the player's POV"
"ai_think_limit_label","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,""
"ai_vehicle_avoidance","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"ainet_generate_report","cmd",,,,,,,,,,,,,,,,,,,," Generate a report to the console."
"ainet_generate_report_only","cmd",,,,,,,,,,,,,,,, ,,,,"Generate a report to the console."
"air_density","cmd",,,,,,,,,,,,,,,,,,,,"Change s the density of air for drag computations."
"alias","cmd",,,,,,,,,,,,,,,,,,,,"Alias a command."
"ammo_338mag_max","30 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_357sig_max","52 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_45acp_max","100 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_50AE_max","35 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_556mm_box_max","200 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_556mm_max","90 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_57mm_max","100 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_762mm_max","90 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_9mm_max","120 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_buckshot_max","32 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_grenade_limit_default","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_grenade_limit_flashbang","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_grenade_limit_total","3 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"async_resume","cmd",,,,,,,,,,,,,,,,,,,,""
"async_suspend","cmd",,,,,,,,,,,,,,,,,,,,""
"autobuy","cmd",,,,,,,,,,,,,,,,,,,,"Attempt to purchase items with the order listed in cl_autobuy"
"banid","cmd",,,,,,,,,,,,,,,,,,,,"Add a user ID to the ban list."
"banip","cmd",,,,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
"bind","cmd",,,,,,,,,,,,,,,,,,,,"Bind a key."
"bind_osx","cmd",,,,,,,,,,,,,,,,,,,,"Bind a key for OSX only."
"BindToggle","cmd",,,,,,,,,,,,,,,,,,,,"Perform s a bind <key> 'increment var <cvar> 0 1 1'"
"blackbox_dump","cmd",,,,,,,,,,,,,,,,,,,,"Dump the contents of the blackbox"
"blackbox_record","cmd",,,,,,,,,,,,,,,,,,,,"Re cord an entry into the blackbox"
"bot_add","cmd",,,,,,,,,,,,,,,,,,,,"bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria."
"bot_add_ct","cmd",,,,,,,,,,,,,,,,,,,,"bot_add _ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria."
"bot_add_t","cmd",,,,,,,,,,,,,,,,,,,,"bot_add_ t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria."
"bot_all_weapons","cmd",,,,,,,,,,,,,,,,,,,,"Al lows the bots to use all weapons"
"bot_autodifficulty_threshold_high","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Upp er bound above Average Human Contribution Score that a bot must be above to change its difficulty"
"bot_autodifficulty_threshold_low","-2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Low er bound below Average Human Contribution Score that a bot must be below to change its difficulty"
"bot_chatter","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Con trol how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'."
"bot_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"bot_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," For internal testing purposes."
"bot_debug_target","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," For internal testing purposes."
"bot_defer_to_human_goals","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If nonzero and there is a human on the team, the bots will not do the scenario tasks."
"bot_defer_to_human_items","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If nonzero and there is a human on the team, the bots will not get scenario items."
"bot_difficulty","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Def ines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert."
"bot_dont_shoot","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If nonzero, bots will not fire weapons (for debugging)."
"bot_freeze","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"bot_goto_mark","cmd",,,,,,,,,,,,,,,,,,,,"Send s a bot to the marked nav area (useful for testing navigation meshes)"
"bot_goto_selected","cmd",,,,,,,,,,,,,,,,,,,,"Send s a bot to the selected nav area (useful for testing navigation meshes)"
"bot_join_after_player","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If nonzero, bots wait until a player joins before entering the game."
"bot_join_team","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Determi nes the team bots will join into. Allowed values: 'any', 'T', or 'CT'."
"bot_kick","cmd",,,,,,,,,,,,,,,,,,,,"bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria."
"bot_kill","cmd",,,,,,,,,,,,,,,,,,,,"bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria."
"bot_knives_only","cmd",,,,,,,,,,,,,,,,,,,,"Restri cts the bots to only using knives"
"bot_loadout","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"bots are given these items at round start"
"bot_mimic","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"bot_mimic_yaw_offset","180 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"bot_pistols_only","cmd",,,,,,,,,,,,,,,,,,,,"Restr icts the bots to only using pistols"
"bot_place","cmd",,,,,,,,,,,,,,,,,,,,"bot_plac e - Places a bot from the map at where the local player is pointing."
"bot_quota","10 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Determi nes the total number of bots in the game."
"bot_quota_mode","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Determi nes the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N p"
"bot_randombuy","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"should bots ignore their prefered weapons and just buy weapons at random?"
"bot_show_battlefront","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show areas where rushing players will initially meet."
"bot_show_nav","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," For internal testing purposes."
"bot_show_occupy_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show when each nav area can first be reached by each team."
"bot_snipers_only","cmd",,,,,,,,,,,,,,,,,,,,"Restr icts the bots to only using sniper rifles"
"bot_stop","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," If nonzero, immediately stops all bot processing."
"bot_take_control","cmd",,,,,,,,,,,,,,,,,,,,"T ake control of a bot."
"bot_traceview","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," For internal testing purposes."
"bot_zombie","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," If nonzero, bots will stay in idle mode and not attack."
"buddha","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. Player takes damage but won't die. (Shows red cross when health is zero)"
"budget_toggle_group","cmd",,,,,,,,,,,,,,,,,,,,"Tu rn a budget group on/off"
"bug_swap","cmd",,,,,,,,,,,,,,,,,,,,"Automatic ally swaps the current weapon for the bug bait and back again."
"cache_print","cmd",,,,,,,,,,,,,,,,,,,,"cache_prin t [section]
Print out contents of cache memory."
"cache_print_lru","cmd",,,,,,,,,,,,,,,,,,,,"cache_ print_lru [section]
Print out contents of cache memory."
"cache_print_summary","cmd",,,,,,,,,,,,,,,,,,,,"ca che_print_summary [section]
Print out a summary contents of cache memory."
"callvote","cmd",,,,,,,,,,,,,,,,,,,,"Start a vote on an issue."
"cast_hull","cmd",,,,,,,,,,,,,,,,,,,,"Tests hull collision detection"
"cast_ray","cmd",,,,,,,,,,,,,,,,,,,,"Tests collision detection"
"ch_createairboat","cmd",,,,,,,,,,,,,,,,,,,,"S pawn airboat in front of the player."
"ch_createjeep","cmd",,,,,,,,,,,,,,,,,,,,"Spaw n jeep in front of the player."
"changelevel","cmd",,,,,,,,,,,,,,,,,,,,"Change server to the specified map"
"changelevel2","cmd",,,,,,,,,,,,,,,,,,,,"Transitio n to the specified map in single player"
"chet_debug_idle","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info"
"cl_bot_difficulty_gamepad","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot difficulty while playing with Gamepad device"
"cl_bot_difficulty_hydra","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot difficulty while playing with Hydra device"
"cl_bot_difficulty_kbm","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot difficulty while playing with Keyboard/Mouse device"
"cl_bot_difficulty_ps3move","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot difficulty while playing with PS3Move device"
"cl_bot_difficulty_sharpshooter","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot difficulty while playing with SharpShooter device"
"cl_clock_correction","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Enable/disable clock correction on the client."
"cl_clock_correction_adjustment_max_amount","2 00 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount "
"cl_clock_correction_adjustment_max_offset","9 0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply"
"cl_clock_correction_adjustment_min_offset","1 0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"If the clock offset is less than this amount (in milliseconds), then no clock correction is applied."
"cl_clock_correction_force_server_tick","999 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force clock correction to match the server tick + this offset (-999 disables it)."
"cl_clock_showdebuginfo","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Show debugging info about the clock drift. "
"cl_clockdrift_max_ms","150 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's."
"cl_clockdrift_max_ms_threadmode","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's."
"cl_csm_server_status","cmd",,,,,,,,,,,,,,,,,,,,"U sage:
cl_csm_server_status
"
"cl_resend","6 ",,,,,,,,,,,,,,,,,,,,"Delay in seconds before the client will resend the 'connect' attempt"
"cl_resend_timeout","60 ",,,,,,,,,,,,,,,,,,,,"Total time allowed for the client to resend the 'connect' attempt"
"cl_skipslowpath","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set to 1 to skip any models that don't go through the model fast path"
"clear_anim_cache","cmd",,,,,,,,,,,,,,,,,,,,"Clear s the animation cache, freeing the memory (until the next time a streaming animblock is requested)."
"clear_debug_overlays","cmd",,,,,,,,,,,,,,,,,,,,"c lears debug overlays"
"clientport","27005 ",,,,,,,,,,,,,,,,,,,,"Host game client port"
"closecaption","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,"Enabl e close captioning."
"cmd","cmd",,,,,,,,,,,,,,,,,,,,"Forward command to server."
"cmd1","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 1"
"cmd2","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 2"
"cmd3","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 3"
"cmd4","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 4"
"collision_test","cmd",,,,,,,,,,,,,,,,,,,,"Tes ts collision system"
"commentary_cvarsnotchanging","cmd",,,,,,,,,,,,,,, ,,,,,""
"commentary_finishnode","cmd",,,,,,,,,,,,,,,,,,,," "
"crash","cmd",,,,,,,,,,,,,,,,,,,,"Cause the engine to crash (Debug!!)"
"create_flashlight","cmd",,,,,,,,,,,,,,,,,,,," "
"CreatePredictionError","cmd",,,,,,,,,,,,,,,,,,,," Create a prediction error"
"creditsdone","cmd",,,,,,,,,,,,,,,,,,,,""
"cs_hostage_near_rescue_music_distance","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"cs_make_vip","cmd",,,,,,,,,,,,,,,,,,,,"Marks a player as the VIP"
"cs_ShowStateTransitions","-2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"cs_ShowState Transitions <ent index or -1 for all>. Show player state transitions."
"CS_WarnFriendlyDamageInterval","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Defines how frequently the server notifies clients that a player damaged a friend"
"custom_bot_difficulty","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,"CLIENTDLL", ,,,"Bot difficulty for offline play."
"cvarlist","cmd",,,,,,,,,,,,,,,,,,,,"Show the list of convars/concommands."
"dbghist_addline","cmd",,,,,,,,,,,,,,,,,,,,"Ad d a line to the debug history. Format: <category id> <line>"
"dbghist_dump","cmd",,,,,,,,,,,,,,,,,,,,"Dump the debug history to the console. Format: <category id>
Categories:
0: Entity I/O
1: AI Decisions
2: Sc"
"debug_visibility_monitor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"developer","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set developer message level"
"devshots_nextmap","cmd",,,,,,,,,,,,,,,,,,,,"U sed by the devshots system to go to the next map in the devshots maplist."
"differences","cmd",,,,,,,,,,,,,,,,,,,,"Show all convars which are not at their default values."
"disable_static_prop_loading","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"If non-zero when a map loads, static props won't be loaded"
"disconnect","cmd",,,,,,,,,,,,,,,,,,,,"Disconn ect game from server."
"disp_list_all_collideable","cmd",,,,,,,,,,,,,,,,, ,,,"List all collideable displacements"
"display_elapsedtime","cmd",,,,,,,,,,,,,,,,,,,,"Di splays how much time has elapsed since the game started"
"display_game_events","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"drawcross","cmd",,,,,,,,,,,,,,,,,,,,"Draws a cross at the given location
Arguments: x y z"
"drawline","cmd",,,,,,,,,,,,,,,,,,,,"Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2"
"dti_flush","cmd",,,,,,,,,,,,,,,,,,,,"Write out the datatable instrumentation files (you must run with -dti for this to work)."
"dump_entity_sizes","cmd",,,,,,,,,,,,,,,,,,,,"Prin t sizeof(entclass)"
"dump_globals","cmd",,,,,,,,,,,,,,,,,,,,"Dump all global entities/states"
"dumpentityfactories","cmd",,,,,,,,,,,,,,,,,,,,"Li sts all entity factory names."
"dumpeventqueue","cmd",,,,,,,,,,,,,,,,,,,,"Dum p the contents of the Entity I/O event queue to the console."
"dumpgamestringtable","cmd",,,,,,,,,,,,,,,,,,,,"Du mp the contents of the game string table to the console."
"dumpstringtables","cmd",,,,,,,,,,,,,,,,,,,,"P rint string tables to console."
"echo","cmd",,,,,,,,,,,,,,,,,,,,"Echo text to console."
"endround","cmd",,,,,,,,,,,,,,,,,,,,"End the current round."
"ent_absbox","cmd",,,,,,,,,,,,,,,,,,,,"Display s the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar"
"ent_attachments","cmd",,,,,,,,,,,,,,,,,,,,"Displa ys the attachment points on an entity.
Arguments: {entity_name} / {class_name} / no argument picks what player is loo"
"ent_autoaim","cmd",,,,,,,,,,,,,,,,,,,,"Displa ys the entity's autoaim radius.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at"
"ent_bbox","cmd",,,,,,,,,,,,,,,,,,,,"Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay"
"ent_cancelpendingentfires","cmd",,,,,,,,,,,,,,,,, ,,,"Cancels all ent_fire created outputs that are currently waiting for their delay to expire."
"ent_create","cmd",,,,,,,,,,,,,,,,,,,,"Creates an entity of the given type where the player is looking."
"ent_dump","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
ent_dump <entity name>
"
"ent_fire","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
ent_fire <target> [action] [value] [delay]
"
"ent_info","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
ent_info <class name>
"
"ent_keyvalue","cmd",,,,,,,,,,,,,,,,,,,,"Appli es the comma delimited key=value pairs to the entity with the given Hammer ID.
Format: ent_keyvalue <entity id> <key1>=<v"
"ent_messages","cmd",,,,,,,,,,,,,,,,,,,,"Toggl es input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes"
"ent_messages_draw","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Visualiz es all entity input/output activity."
"ent_name","cmd",,,,,,,,,,,,,,,,,,,,""
"ent_orient","cmd",,,,,,,,,,,,,,,,,,,,"Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt"
"ent_pause","cmd",,,,,,,,,,,,,,,,,,,,"Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess"
"ent_pivot","cmd",,,,,,,,,,,,,,,,,,,,"Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class"
"ent_rbox","cmd",,,,,,,,,,,,,,,,,,,,"Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar"
"ent_remove","cmd",,,,,,,,,,,,,,,,,,,,"Removes the given entity(s)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at "
"ent_remove_all","cmd",,,,,,,,,,,,,,,,,,,,"Rem oves all entities of the specified type
Arguments: {entity_name} / {class_name} "
"ent_rotate","cmd",,,,,,,,,,,,,,,,,,,,"Rotates an entity by a specified # of degrees"
"ent_script_dump","cmd",,,,,,,,,,,,,,,,,,,,"Du mps the names and values of this entity's script scope to the console
Arguments: {entity_name} / {class_name} / no argume"
"ent_setang","cmd",,,,,,,,,,,,,,,,,,,,"Set entity angles"
"ent_setname","cmd",,,,,,,,,,,,,,,,,,,,"Sets the targetname of the given entity(s)
Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh"
"ent_setpos","cmd",,,,,,,,,,,,,,,,,,,,"Move entity to position"
"ent_show_response_criteria","cmd",,,,,,,,,,,,,,,, ,,,,"Print, to the console, an entity's current criteria set used to select responses.
Arguments: {entity_name} / {class_name} /"
"ent_step","cmd",,,,,,,,,,,,,,,,,,,,"When 'ent_pause' is set this will step through one waiting input / output message at a time."
"ent_teleport","cmd",,,,,,,,,,,,,,,,,,,,"Telep ort the specified entity to where the player is looking.
Format: ent_teleport <entity name>"
"ent_text","cmd",,,,,,,,,,,,,,,,,,,,"Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_"
"ent_viewoffset","cmd",,,,,,,,,,,,,,,,,,,,"Display s the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / no argument picks wha"
"exec","cmd",,,,,,,,,,,,,,,,,,,,"Execute script file."
"execifexists","cmd",,,,,,,,,,,,,,,,,,,,"Execu te script file if file exists."
"exit","cmd",,,,,,,,,,,,,,,,,,,,"Exit the engine."
"explode","cmd",,,,,,,,,,,,,,,,,,,,"Kills the player with explosive damage"
"explodevector","cmd",,,,,,,,,,,,,,,,,,,,"Kill s a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>"
"fadein","cmd",,,,,,,,,,,,,,,,,,,,"fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds."
"fadeout","cmd",,,,,,,,,,,,,,,,,,,,"fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds."
"ff_damage_reduction_bullets","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en"
"ff_damage_reduction_grenade","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don"
"ff_damage_reduction_grenade_self","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do"
"ff_damage_reduction_other","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag"
"find","cmd",,,,,,,,,,,,,,,,,,,,"Find concommands with the specified string in their name/help text."
"find_ent","cmd",,,,,,,,,,,,,,,,,,,,"Find and list all entities with classnames or targetnames that contain the specified substring.
Format: find_ent <substring>
"
"find_ent_index","cmd",,,,,,,,,,,,,,,,,,,,"Dis play data for entity matching specified index.
Format: find_ent_index <index>
"
"findflags","cmd",,,,,,,,,,,,,,,,,,,,"Find concommands by flags."
"firetarget","cmd",,,,,,,,,,,,,,,,,,,,""
"fish_dormant","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," Turns off interactive fish behavior. Fish become immobile and unresponsive."
"flush","cmd",,,,,,,,,,,,,,,,,,,,"Flush unlocked cache memory."
"flush_locked","cmd",,,,,,,,,,,,,,,,,,,,"Flush unlocked and locked cache memory."
"fog_enable_water_fog","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"forcebind","cmd",,,,,,,,,,,,,,,,,,,,"Bind a command to an available key. (forcebind command opt:suggestedKey)"
"foundry_engine_get_mouse_control","cmd",,,,,,,,,, ,,,,,,,,,,"Give the engine control of the mouse."
"foundry_engine_release_mouse_control","cmd",,,,,, ,,,,,,,,,,,,,,"Give the control of the mouse back to Hammer."
"foundry_select_entity","cmd",,,,,,,,,,,,,,,,,,,," Select the entity under the crosshair or select entities with the specified name."
"foundry_sync_hammer_view","cmd",,,,,,,,,,,,,,,,,, ,,"Move Hammer's 3D view to the same position as the engine's 3D view."
"foundry_update_entity","cmd",,,,,,,,,,,,,,,,,,,," Updates the entity's position/angles when in edit mode"
"fps_max","0 ",,,,,,,,,,,,,,,,,,,,"Frame rate limiter"
"fs_clear_open_duplicate_times","cmd",,,,,,,,,,,,, ,,,,,,,"Clear the list of files that have been opened."
"fs_dump_open_duplicate_times","cmd",,,,,,,,,,,,,, ,,,,,,"Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was"
"fs_fios_cancel_prefetches","cmd",,,,,,,,,,,,,,,,, ,,,"Cancels all the prefetches in progress."
"fs_fios_flush_cache","cmd",,,,,,,,,,,,,,,,,,,,"Fl ushes the FIOS HDD cache."
"fs_fios_prefetch_file","cmd",,,,,,,,,,,,,,,,,,,," Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.
The preftech is medium priority and persistent."
"fs_fios_prefetch_file_in_pack","cmd",,,,,,,,,,,,, ,,,,,,,"Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.
The preftech is medium priority and non-pers"
"fs_fios_print_prefetches","cmd",,,,,,,,,,,,,,,,,, ,,"Displays all the prefetches currently in progress."
"fs_printopenfiles","cmd",,,,,,,,,,,,,,,,,,,," Show all files currently opened by the engine."
"fs_syncdvddevcache","cmd",,,,,,,,,,,,,,,,,,,,"For ce the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev."
"fs_warning_level","cmd",,,,,,,,,,,,,,,,,,,,"S et the filesystem warning level."
"func_break_max_pieces","15 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,, ,""
"fx_new_sparks","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Use new style sparks.
"
"g_debug_angularsensor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_constraint_sounds","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Enable debug printing about constraint sounds."
"g_debug_ragdoll_removal","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," "
"g_debug_trackpather","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_vehiclebase","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_vehicledriver","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_vehicleexit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_vehiclesound","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_jeepexitspeed","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"game_mode","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,"CLIENTDLL", ,,,"The current game mode (based on game type). See GameModes.txt."
"game_type","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,"CLIENTDLL", ,,,"The current game type. See GameModes.txt."
"give","cmd",,,,,,,,,,,,,,,,,,,,"Give item to player.
Arguments: <item_name>"
"givecurrentammo","cmd",,,,,,,,,,,,,,,,,,,,"Gi ve a supply of ammo for current weapon..
"
"global_event_log_enabled","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Enables the global event log system"
"global_set","cmd",,,,,,,,,,,,,,,,,,,,"global_ set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD)."
"god","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. Player becomes invulnerable."
"gods","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. All players become invulnerable."
"groundlist","cmd",,,,,,,,,,,,,,,,,,,,"Display ground entity list <index>"
"hammer_update_entity","cmd",,,,,,,,,,,,,,,,,,,,"U pdates the entity's position/angles when in edit mode"
"hammer_update_safe_entities","cmd",,,,,,,,,,,,,,, ,,,,,"Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit"
"heartbeat","cmd",,,,,,,,,,,,,,,,,,,,"Force heartbeat of master servers"
"help","cmd",,,,,,,,,,,,,,,,,,,,"Find help about a convar/concommand."
"host_flush_threshold","12 ",,,,,,,,,,,,,,,,,,,,"Memory threshold below which the host should flush caches between server instances"
"host_map","0 ",,,,,,,,,,,,,,,,,,,,"Current map name."
"host_runofftime","cmd",,,,,,,,,,,,,,,,,,,,"Ru n off some time without rendering/updating sounds
"
"host_sleep","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force the host to sleep a certain number of milliseconds each frame."
"host_timescale","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Presc ale the clock by this amount."
"hostage_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show hostage AI debug information"
"hostfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The HOST file to load."
"hostip","1299730432.000",,,,,,,,,,,,,,,,,,,," Host game server ip"
"hostname","0 ",,,,,,,,,,,,,,,,,,,,"Hostname for server."
"hostport","27015 ",,,,,,,,,,,,,,,,,,,,"Host game server port"
"hunk_print_allocations","cmd",,,,,,,,,,,,,,,,,,,, ""
"hunk_track_allocation_types","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"hurtme","cmd",,,,,,,,,,,,,,,,,,,,"Hurts the player.
Arguments: <health to lose>"
"in_forceuser","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force user input to this split screen player."
"incrementvar","cmd",,,,,,,,,,,,,,,,,,,,"Incre ment specified convar value."
"inferno_child_spawn_interval_multiplier","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Amount spawn interval increases for each child"
"inferno_child_spawn_max_depth","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_damage","40 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Damage per second"
"inferno_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_flame_lifetime","7 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Average lifetime of each flame in seconds"
"inferno_flame_spacing","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum distance between separate flame spawns"
"inferno_forward_reduction_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_friendly_fire_duration","6 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"For this long, FF is credited back to the thrower."
"inferno_initial_spawn_interval","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Time between spawning flames for first fire"
"inferno_max_child_spawn_interval","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Largest time interval for child flame spawning"
"inferno_max_flames","32 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum number of flames that can be created"
"inferno_max_range","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum distance flames can spread from their initial ignition point"
"inferno_per_flame_spawn_duration","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Duration each new flame will attempt to spawn new flames"
"inferno_scorch_decals","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_spawn_angle","45 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Angular change from parent"
"inferno_surface_offset","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_velocity_decay_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_velocity_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_velocity_normal_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"ip","77 ",,,,,,,,,,,,,,,,,,,,"Overrides IP for multihomed hosts"
"item_show_whitelistable_definitions","cmd",,,,,,, ,,,,,,,,,,,,,"Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode."
"kdtree_test","cmd",,,,,,,,,,,,,,,,,,,,"Tests spatial partition for entities queries."
"key_findbinding","cmd",,,,,,,,,,,,,,,,,,,,"Fi nd key bound to specified command string."
"key_listboundkeys","cmd",,,,,,,,,,,,,,,,,,,," List bound keys with bindings."
"kick","cmd",,,,,,,,,,,,,,,,,,,,"Kick a player by name."
"kickid","cmd",,,,,,,,,,,,,,,,,,,,"Kick a player by userid or uniqueid, with a message."
"kickid_ex","cmd",,,,,,,,,,,,,,,,,,,,"Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message."
"kill","cmd",,,,,,,,,,,,,,,,,,,,"Kills the player with generic damage"
"killserver","cmd",,,,,,,,,,,,,,,,,,,,"Shutdow n the server."
"killvector","cmd",,,,,,,,,,,,,,,,,,,,"Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>"
"listid","cmd",,,,,,,,,,,,,,,,,,,,"Lists banned users."
"listip","cmd",,,,,,,,,,,,,,,,,,,,"List IP addresses on the ban list."
"listissues","cmd",,,,,,,,,,,,,,,,,,,,"List all the issues that can be voted on."
"listmodels","cmd",,,,,,,,,,,,,,,,,,,,"List loaded models."
"listRecentNPCSpeech","cmd",,,,,,,,,,,,,,,,,,,,"Di splays a list of the last 5 lines of speech from NPCs."
"log","cmd",,,,,,,,,,,,,,,,,,,,"Enables logging to file, console, and udp < on | off >."
"logaddress_add","cmd",,,,,,,,,,,,,,,,,,,,"Set address and port for remote host <ip:port>."
"logaddress_del","cmd",,,,,,,,,,,,,,,,,,,,"Rem ove address and port for remote host <ip:port>."
"logaddress_delall","cmd",,,,,,,,,,,,,,,,,,,,"Remo ve all udp addresses being logged to"
"logaddress_list","cmd",,,,,,,,,,,,,,,,,,,,"Li st all addresses currently being used by logaddress."
"loopsingleplayermaps","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," "
"map","cmd",,,,,,,,,,,,,,,,,,,,"Start playing on specified map."
"map_background","cmd",,,,,,,,,,,,,,,,,,,,"Run s a map as the background to the main menu."
"map_commentary","cmd",,,,,,,,,,,,,,,,,,,,"Sta rt playing, with commentary, on a specified map."
"map_setbombradius","cmd",,,,,,,,,,,,,,,,,,,," Sets the bomb radius for the map."
"map_showbombradius","cmd",,,,,,,,,,,,,,,,,,,,"Sho ws bomb radius from the center of each bomb site and planted bomb."
"map_showspawnpoints","cmd",,,,,,,,,,,,,,,,,,,,"Sh ows player spawn points (red=invalid)"
"mapcycledisabled","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"rep eats the same map after each match instead of using the map cycle"
"mapgroup","cmd",,,,,,,,,,,,,,,,,,,,"Specify a map group"
"maps","cmd",,,,,,,,,,,,,,,,,,,,"Displays list of maps."
"mat_bumpbasis","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_configcurrent","cmd",,,,,,,,,,,,,,,,,,,," show the current video control panel config for the material system"
"mat_debugalttab","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_depthbias_normal","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_drawflat","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_dynamiclightmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_dynamicPaintmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_fastnobump","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_fillrate","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_forcedynamic","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_fullbright","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_hdr_enabled","cmd",,,,,,,,,,,,,,,,,,,,"Re port if HDR is enabled for debugging"
"mat_info","cmd",,,,,,,,,,,,,,,,,,,,"Shows material system info"
"mat_loadtextures","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_luxels","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_measurefillrate","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_monitorgamma","2 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"monitor gamma (typically 2.2 for CRT and 1.7 for LCD)"
"mat_monitorgamma_tv_enabled","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"mat_morphstats","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_norendering","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_normalmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_normals","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_powersavingsmode","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Power Savings Mode"
"mat_proxy","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_queue_mode","-1 ",,,,,,,,,,,,,,,,,,,,"The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued"
"mat_queue_priority","1 ",,,,,,,,,,,,,,,,,,,,""
"mat_reloadallmaterials","cmd",,,,,,,,,,,,,,,,,,,, "Reloads all materials"
"mat_reloadmaterial","cmd",,,,,,,,,,,,,,,,,,,,"Rel oads a single material"
"mat_reloadtextures","cmd",,,,,,,,,,,,,,,,,,,,"Rel oads all textures"
"mat_rendered_faces_count","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re"
"mat_rendered_faces_spew","cmd",,,,,,,,,,,,,,,,,,, ,"'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count "
"mat_reporthwmorphmemory","cmd",,,,,,,,,,,,,,,,,,, ,"Reports the amount of size in bytes taken up by hardware morph textures."
"mat_reversedepth","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_savechanges","cmd",,,,,,,,,,,,,,,,,,,,"sa ves current video configuration to the registry"
"mat_showlowresimage","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_showmaterials","cmd",,,,,,,,,,,,,,,,,,,," Show materials."
"mat_showmaterialsverbose","cmd",,,,,,,,,,,,,,,,,, ,,"Show materials (verbose version)."
"mat_showmiplevels","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"color-code miplevels 2: normalmaps, 1: everything else"
"mat_showtextures","cmd",,,,,,,,,,,,,,,,,,,,"S how used textures."
"mat_softwareskin","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_spewalloc","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"mat_tessellation_accgeometrytangents","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_tessellation_cornertangents","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_tessellation_update_buffers","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_wireframe","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"maxplayers","cmd",,,,,,,,,,,,,,,,,,,,"Change the maximum number of players allowed on this server."
"mem_compact","cmd",,,,,,,,,,,,,,,,,,,,""
"mem_dump","cmd",,,,,,,,,,,,,,,,,,,,"Dump memory stats to text file."
"mem_eat","cmd",,,,,,,,,,,,,,,,,,,,""
"mem_incremental_compact","cmd",,,,,,,,,,,,,,,,,,, ,""
"mem_incremental_compact_rate","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Rate at which to attempt internal heap compation"
"mem_test","cmd",,,,,,,,,,,,,,,,,,,,""
"mem_vcollide","cmd",,,,,,,,,,,,,,,,,,,,"Dumps the memory used by vcollides"
"mem_verify","cmd",,,,,,,,,,,,,,,,,,,,"Verify the validity of the heap"
"memory","cmd",,,,,,,,,,,,,,,,,,,,"Print memory stats."
"mm_datacenter_debugprint","cmd",,,,,,,,,,,,,,,,,, ,,"Shows information retrieved from data center"
"mm_dlc_debugprint","cmd",,,,,,,,,,,,,,,,,,,,"Show s information about dlc"
"mm_server_search_lan_ports","27015 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs."
"mod_DumpWeaponWiewModelCache","cmd",,,,,,,,,,,,,, ,,,,,,"Dumps the weapon view model cache contents"
"mod_DumpWeaponWorldModelCache","cmd",,,,,,,,,,,,, ,,,,,,,"Dumps the weapon world model cache contents"
"motdfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The MOTD file to load."
"mp_afterroundmoney","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"amo unt of money awared to every player after each round"
"mp_autokick","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Kic k idle/team-killing players"
"mp_autoteambalance","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,""
"mp_buytime","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"How many seconds after round start players can buy items for."
"mp_c4timer","45 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,, "how long from when the C4 is armed until it blows"
"mp_death_drop_defuser","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Dro p defuser on player death"
"mp_death_drop_grenade","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Whi ch grenade to drop on player death: 0=none, 1=best, 2=current or best"
"mp_death_drop_gun","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Whi ch gun to drop on player death: 0=none, 1=best, 2=current or best"
"mp_defuser_allocation","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone"
"mp_disable_autokick","cmd",,,,,,,,,,,,,,,,,,,,"Pr events a userid from being auto-kicked"
"mp_do_warmup_period","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Whe ther or not to do a warmup period at the start of a match."
"mp_dump_timers","cmd",,,,,,,,,,,,,,,,,,,,"Pri nts round timers to the console for debugging"
"mp_force_pick_time","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The amount of time a player has on the team screen to make a selection before being auto-teamed"
"mp_forcerespawnplayers","cmd",,,,,,,,,,,,,,,,,,,, "Force all players to respawn."
"mp_forcewin","cmd",,,,,,,,,,,,,,,,,,,,"Forces team to win"
"mp_freezetime","6 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,, "how many seconds to keep players frozen when the round starts"
"mp_ggprogressive_round_restart_delay","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Num ber of seconds to delay before restarting a round after a win in gungame progessive"
"mp_ggtr_bomb_detonation_bonus","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Num ber of bonus upgrades to award the Ts when they detonate a gun game bomb"
"mp_halftime_duration","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Num ber of seconds that halftime lasts"
"mp_join_grace_time","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Num ber of seconds after round start to allow a player to join a game"
"mp_limitteams","2 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,, "Max # of players 1 team can have over another (0 disables check)"
"mp_match_can_clinch","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?"
"mp_match_end_restart","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"At the end of the match, perform a restart instead of loading a new map"
"mp_maxmoney","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"max imum amount of money allowed in a player's account"
"mp_playercashawards","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Pla yers can earn money by performing in-game actions"
"mp_playerid","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Control s what information player see in the status bar: 0 all names; 1 team names; 2 no names"
"mp_playerid_delay","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Num ber of seconds to delay showing information in the status bar"
"mp_playerid_hold","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Num ber of seconds to keep showing old information in the status bar"
"mp_restartgame","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"If non-zero, game will restart in the specified number of seconds"
"mp_round_restart_delay","7 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Num ber of seconds to delay before restarting a round after a win"
"mp_roundtime","30 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,, "How many minutes each round takes."
"mp_scrambleteams","cmd",,,,,,,,,,,,,,,,,,,,"Scram ble the teams and restart the game"
"mp_startmoney","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"amo unt of money each player gets when they reset"
"mp_swapteams","cmd",,,,,,,,,,,,,,,,,,,,"Swap the teams and restart the game"
"mp_switchteams","cmd",,,,,,,,,,,,,,,,,,,,"Swi tch teams and restart the game"
"mp_teamcashawards","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Tea ms can earn money by performing in-game actions"
"mp_tkpunish","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Wil l a TK'er be punished in the next round? {0=no, 1=yes}"
"mp_tournament_restart","cmd",,,,,,,,,,,,,,,,,,,," Restart Tournament Mode on the current level."
"mp_warmuptime","25 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If true, there will be a warmup period/round at the start of each match to allow all players to connect."
"mp_win_panel_display_time","5 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The amount of time to show the win panel between matches / halfs"
"multvar","cmd",,,,,,,,,,,,,,,,,,,,"Multiply specified convar value."
"name","0 ","ARCHIVE",,,,"USERINFO",,,"PRINTABLEONLY",,,,,," SERVER_CAN_EXECUTE",,,"SS",,,"Current user name"
"nav_add_to_selected_set","cmd",,,,,,,,,,,,,,,,,,, ,"Add current area to the selected set."
"nav_add_to_selected_set_by_id","cmd",,,,,,,,,,,,, ,,,,,,,"Add specified area id to the selected set."
"nav_analyze","cmd",,,,,,,,,,,,,,,,,,,,"Re-analyze the current Navigation Mesh and save it to disk."
"nav_area_bgcolor","503316480",,,"GAMEDLL","CHEAT" ,,,,,,,,,,,,,,,,"RGBA color to draw as the background color for nav areas while editing."
"nav_area_max_size","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Max area size created in nav generation"
"nav_avoid","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'avoid this area when possible' flag used by the AI system."
"nav_begin_area","cmd",,,,,,,,,,,,,,,,,,,,"Def ines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and "
"nav_begin_deselecting","cmd",,,,,,,,,,,,,,,,,,,," Start continuously removing from the selected set."
"nav_begin_drag_deselecting","cmd",,,,,,,,,,,,,,,, ,,,,"Start dragging a selection area."
"nav_begin_drag_selecting","cmd",,,,,,,,,,,,,,,,,, ,,"Start dragging a selection area."
"nav_begin_selecting","cmd",,,,,,,,,,,,,,,,,,,,"St art continuously adding to the selected set."
"nav_begin_shift_xy","cmd",,,,,,,,,,,,,,,,,,,,"Beg in shifting the Selected Set."
"nav_build_ladder","cmd",,,,,,,,,,,,,,,,,,,,"Attem pts to build a nav ladder on the climbable surface under the cursor."
"nav_check_connectivity","cmd",,,,,,,,,,,,,,,,,,,, "Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site)."
"nav_check_file_consistency","cmd",,,,,,,,,,,,,,,, ,,,,"Scans the maps directory and reports any missing/out-of-date navigation files."
"nav_check_floor","cmd",,,,,,,,,,,,,,,,,,,,"Update s the blocked/unblocked status for every nav area."
"nav_check_stairs","cmd",,,,,,,,,,,,,,,,,,,,"Updat e the nav mesh STAIRS attribute"
"nav_chop_selected","cmd",,,,,,,,,,,,,,,,,,,,"Chop s all selected areas into their component 1x1 areas"
"nav_clear_attribute","cmd",,,,,,,,,,,,,,,,,,,,"Re move given nav attribute from all areas in the selected set."
"nav_clear_selected_set","cmd",,,,,,,,,,,,,,,,,,,, "Clear the selected set."
"nav_clear_walkable_marks","cmd",,,,,,,,,,,,,,,,,, ,,"Erase any previously placed walkable positions."
"nav_compress_id","cmd",,,,,,,,,,,,,,,,,,,,"Re-orders area and ladder ID's so they are continuous."
"nav_connect","cmd",,,,,,,,,,,,,,,,,,,,"To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a"
"nav_coplanar_slope_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_coplanar_slope_limit_displacement","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_corner_adjust_adjacent","18 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"radius used to raise/lower corners in nearby areas when raising/lowering corners."
"nav_corner_lower","cmd",,,,,,,,,,,,,,,,,,,,"L ower the selected corner of the currently marked Area."
"nav_corner_place_on_ground","cmd",,,,,,,,,,,,,,,, ,,,,"Places the selected corner of the currently marked Area on the ground."
"nav_corner_raise","cmd",,,,,,,,,,,,,,,,,,,,"R aise the selected corner of the currently marked Area."
"nav_corner_select","cmd",,,,,,,,,,,,,,,,,,,,"Sele ct a corner of the currently marked Area. Use multiple times to access all four corners."
"nav_create_area_at_feet","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Anchor nav_begin_area Z to editing player's feet"
"nav_create_place_on_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If true, nav areas will be placed flush with the ground when created by hand."
"nav_crouch","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'must crouch in this area' flag used by the AI system."
"nav_debug_blocked","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_delete","cmd",,,,,,,,,,,,,,,,,,,,"Deletes the currently highlighted Area."
"nav_delete_marked","cmd",,,,,,,,,,,,,,,,,,,,"Dele tes the currently marked Area (if any)."
"nav_disconnect","cmd",,,,,,,,,,,,,,,,,,,,"To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec"
"nav_displacement_test","10000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Checks for nodes embedded in displacements (useful for in-development maps)"
"nav_dont_hide","cmd",,,,,,,,,,,,,,,,,,,,"Togg les the 'area is not suitable for hiding spots' flag used by the AI system."
"nav_draw_limit","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The maximum number of areas to draw in edit mode"
"nav_edit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode."
"nav_end_area","cmd",,,,,,,,,,,,,,,,,,,,"Defin es the second corner of a new Area or Ladder and creates it."
"nav_end_deselecting","cmd",,,,,,,,,,,,,,,,,,,,"St op continuously removing from the selected set."
"nav_end_drag_deselecting","cmd",,,,,,,,,,,,,,,,,, ,,"Stop dragging a selection area."
"nav_end_drag_selecting","cmd",,,,,,,,,,,,,,,,,,,, "Stop dragging a selection area."
"nav_end_selecting","cmd",,,,,,,,,,,,,,,,,,,," Stop continuously adding to the selected set."
"nav_end_shift_xy","cmd",,,,,,,,,,,,,,,,,,,,"Finis h shifting the Selected Set."
"nav_flood_select","cmd",,,,,,,,,,,,,,,,,,,,"Selec ts the current Area and all Areas connected to it, recursively. To clear a selection, use this command again."
"nav_gen_cliffs_approx","cmd",,,,,,,,,,,,,,,,,,,," Mark cliff areas, post-processing approximation"
"nav_generate","cmd",,,,,,,,,,,,,,,,,,,,"Gener ate a Navigation Mesh for the current map and save it to disk."
"nav_generate_fencetops","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Autogene rate nav areas on fence and obstacle tops"
"nav_generate_fixup_jump_areas","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Convert obsolete jump areas into 2-way connections"
"nav_generate_incremental","cmd",,,,,,,,,,,,,,,,,, ,,"Generate a Navigation Mesh for the current map and save it to disk."
"nav_generate_incremental_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_generate_incremental_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Z tolerance for adding new nav areas."
"nav_jump","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by jumping' flag used by the AI system."
"nav_ladder_flip","cmd",,,,,,,,,,,,,,,,,,,,"Fl ips the selected ladder's direction."
"nav_load","cmd",,,,,,,,,,,,,,,,,,,,"Loads the Navigation Mesh for the current map."
"nav_lower_drag_volume_max","cmd",,,,,,,,,,,,,,,,, ,,,"Lower the top of the drag select volume."
"nav_lower_drag_volume_min","cmd",,,,,,,,,,,,,,,,, ,,,"Lower the bottom of the drag select volume."
"nav_make_sniper_spots","cmd",,,,,,,,,,,,,,,,,,,," Chops the marked area into disconnected sub-areas suitable for sniper spots."
"nav_mark","cmd",,,,,,,,,,,,,,,,,,,,"Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands."
"nav_mark_attribute","cmd",,,,,,,,,,,,,,,,,,,, "Set nav attribute for all areas in the selected set."
"nav_mark_unnamed","cmd",,,,,,,,,,,,,,,,,,,,"M ark an Area with no Place name. Useful for finding stray areas missed when Place Painting."
"nav_mark_walkable","cmd",,,,,,,,,,,,,,,,,,,," Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate "
"nav_max_view_distance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum range for precomputed nav mesh visibility (0 = default 1500 units)"
"nav_max_vis_delta_list_length","64 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_merge","cmd",,,,,,,,,,,,,,,,,,,,"To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm"
"nav_merge_mesh","cmd",,,,,,,,,,,,,,,,,,,,"Mer ges a saved selected set into the current mesh."
"nav_no_hostages","cmd",,,,,,,,,,,,,,,,,,,,"Toggle s the 'hostages cannot use this area' flag used by the AI system."
"nav_no_jump","cmd",,,,,,,,,,,,,,,,,,,,"Toggle s the 'dont jump in this area' flag used by the AI system."
"nav_place_floodfill","cmd",,,,,,,,,,,,,,,,,,,,"Se ts the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli"
"nav_place_list","cmd",,,,,,,,,,,,,,,,,,,,"Lis ts all place names used in the map."
"nav_place_pick","cmd",,,,,,,,,,,,,,,,,,,,"Set s the current Place to the Place of the Area under the cursor."
"nav_place_replace","cmd",,,,,,,,,,,,,,,,,,,,"Repl aces all instances of the first place with the second place."
"nav_place_set","cmd",,,,,,,,,,,,,,,,,,,,"Sets the Place of all selected areas to the current Place."
"nav_potentially_visible_dot_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_precise","cmd",,,,,,,,,,,,,,,,,,,,"Toggle s the 'dont avoid obstacles' flag used by the AI system."
"nav_quicksave","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing."
"nav_raise_drag_volume_max","cmd",,,,,,,,,,,,,,,,, ,,,"Raise the top of the drag select volume."
"nav_raise_drag_volume_min","cmd",,,,,,,,,,,,,,,,, ,,,"Raise the bottom of the drag select volume."
"nav_recall_selected_set","cmd",,,,,,,,,,,,,,,,,,, ,"Re-selects the stored selected set."
"nav_remove_from_selected_set","cmd",,,,,,,,,,,,,, ,,,,,,"Remove current area from the selected set."
"nav_remove_jump_areas","cmd",,,,,,,,,,,,,,,,,,,," Removes legacy jump areas, replacing them with connections."
"nav_run","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by running' flag used by the AI system."
"nav_save","cmd",,,,,,,,,,,,,,,,,,,,"Saves the current Navigation Mesh to disk."
"nav_save_selected","cmd",,,,,,,,,,,,,,,,,,,,"Writ es the selected set to disk for merging into another mesh via nav_merge_mesh."
"nav_select_blocked_areas","cmd",,,,,,,,,,,,,,,,,, ,,"Adds all blocked areas to the selected set"
"nav_select_damaging_areas","cmd",,,,,,,,,,,,,,,,, ,,,"Adds all damaging areas to the selected set"
"nav_select_half_space","cmd",,,,,,,,,,,,,,,,,,,," Selects any areas that intersect the given half-space."
"nav_select_invalid_areas","cmd",,,,,,,,,,,,,,,,,, ,,"Adds all invalid areas to the Selected Set."
"nav_select_obstructed_areas","cmd",,,,,,,,,,,,,,, ,,,,,"Adds all obstructed areas to the selected set"
"nav_select_overlapping","cmd",,,,,,,,,,,,,,,,,,,, "Selects nav areas that are overlapping others."
"nav_select_radius","cmd",,,,,,,,,,,,,,,,,,,," Adds all areas in a radius to the selection set"
"nav_select_stairs","cmd",,,,,,,,,,,,,,,,,,,," Adds all stairway areas to the selected set"
"nav_selected_set_border_color","-16751516",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Colo r used to draw the selected set borders while editing."
"nav_selected_set_color","1623785472.000",,,"GAMED LL","CHEAT",,,,,,,,,,,,,,,,"Color used to draw the selected set background while editing."
"nav_set_place_mode","cmd",,,,,,,,,,,,,,,,,,,,"Set s the editor into or out of Place mode. Place mode allows labelling of Area with Place names."
"nav_shift","cmd",,,,,,,,,,,,,,,,,,,,"Shifts the selected areas by the specified amount"
"nav_show_approach_points","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show Approach Points in the Navigation Mesh."
"nav_show_area_info","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Duration in seconds to show nav area ID and attributes while editing"
"nav_show_compass","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_show_continguous","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Highligh t non-contiguous connections"
"nav_show_danger","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show current 'danger' levels."
"nav_show_light_intensity","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_show_node_grid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_show_node_id","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_show_nodes","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_show_player_counts","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show current player counts in each area."
"nav_show_potentially_visible","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show areas that are potentially visible from the current nav area"
"nav_simplify_selected","cmd",,,,,,,,,,,,,,,,,,,," Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas"
"nav_slope_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The ground unit normal's Z component must be greater than this for nav areas to be generated."
"nav_slope_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The ground unit normal's Z component must be this close to the nav area's Z component to be generated."
"nav_snap_to_grid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Snap to the nav generation grid when creating new nav areas"
"nav_solid_props","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Make props solid to nav generation/editing"
"nav_splice","cmd",,,,,,,,,,,,,,,,,,,,"To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them."
"nav_split","cmd",,,,,,,,,,,,,,,,,,,,"To split an Area into two, align the split line using your cursor and invoke the split command."
"nav_split_place_on_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If true, nav areas will be placed flush with the ground when split."
"nav_stand","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'stand while hiding' flag used by the AI system."
"nav_stop","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'must stop when entering this area' flag used by the AI system."
"nav_store_selected_set","cmd",,,,,,,,,,,,,,,,,,,, "Stores the current selected set for later retrieval."
"nav_strip","cmd",,,,,,,,,,,,,,,,,,,,"Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area."
"nav_subdivide","cmd",,,,,,,,,,,,,,,,,,,,"Subdivid es all selected areas."
"nav_test_node","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_test_node_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_test_node_crouch_dir","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_test_stairs","cmd",,,,,,,,,,,,,,,,,,,,"Te st the selected set for being on stairs"
"nav_toggle_deselecting","cmd",,,,,,,,,,,,,,,,,,,, "Start or stop continuously removing from the selected set."
"nav_toggle_in_selected_set","cmd",,,,,,,,,,,,,,,, ,,,,"Remove current area from the selected set."
"nav_toggle_place_mode","cmd",,,,,,,,,,,,,,,,,,,," Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names."
"nav_toggle_place_painting","cmd",,,,,,,,,,,,,,,,, ,,,"Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place."
"nav_toggle_selected_set","cmd",,,,,,,,,,,,,,,,,,, ,"Toggles all areas into/out of the selected set."
"nav_toggle_selecting","cmd",,,,,,,,,,,,,,,,,,,,"S tart or stop continuously adding to the selected set."
"nav_transient","cmd",,,,,,,,,,,,,,,,,,,,"Togg les the 'area is transient and may become blocked' flag used by the AI system."
"nav_unmark","cmd",,,,,,,,,,,,,,,,,,,,"Clears the marked Area or Ladder."
"nav_update_blocked","cmd",,,,,,,,,,,,,,,,,,,,"Upd ates the blocked/unblocked status for every nav area."
"nav_update_lighting","cmd",,,,,,,,,,,,,,,,,,,,"Re computes lighting values"
"nav_update_visibility_on_edit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If nonzero editing the mesh will incrementally recompue visibility"
"nav_use_place","cmd",,,,,,,,,,,,,,,,,,,,"If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set."
"nav_walk","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by walking' flag used by the AI system."
"nav_warp_to_mark","cmd",,,,,,,,,,,,,,,,,,,,"W arps the player to the marked area."
"nav_world_center","cmd",,,,,,,,,,,,,,,,,,,,"Cente rs the nav mesh in the world"
Консольные команды CS:GO Dedicated Servers часть1
Консольные команды CS:GO Dedicated Servers часть1
Name","Value","ARCHIVE","SPONLY","GAMEDLL","CHEAT" ,"USERINFO","NOTIFY","PROTECTED","PRINTABLEONLY"," UNLOGGED","NEVER_AS_STRING","REPLICATED","DEMO","D ONTRECORD","SERVER_CAN_EXECUTE","CLIENTCMD_CAN_EXE CUTE","CLIENTDLL","SS","SS_ADDED",,"Help Text"
"_resetgamestats","cmd",,,,,,,,,,,,,,,,,,,,"Er ases current game stats and writes out a blank stats file"
"_restart","cmd",,,,,,,,,,,,,,,,,,,,"Shutdown and restart the engine."
"achievement_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," Turn on achievement debug msgs."
"achievement_disable","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," Turn off achievements."
"addip","cmd",,,,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
"ai_clear_bad_links","cmd",,,,,,,,,,,,,,,,,,,,"Cle ars bits set on nav links indicating link is unusable "
"ai_debug_los","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l"
"ai_debug_node_connect","cmd",,,,,,,,,,,,,,,,,,,," Debug the attempted connection between two nodes"
"ai_debug_shoot_positions","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," "
"ai_disable","cmd",,,,,,,,,,,,,,,,,,,,"Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t"
"ai_drawbattlelines","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"ai_drop_hint","cmd",,,,,,,,,,,,,,,,,,,,"Drop an ai_hint at the player's current eye position."
"ai_dump_hints","cmd",,,,,,,,,,,,,,,,,,,,""
"ai_hull","cmd",,,,,,,,,,,,,,,,,,,,"Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
Arguments: NPC name or classname, "
"ai_next_hull","cmd",,,,,,,,,,,,,,,,,,,,"Cycle s through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are "
"ai_nodes","cmd",,,,,,,,,,,,,,,,,,,,"Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a"
"ai_report_task_timings_on_limit","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,""
"ai_resume","cmd",,,,,,,,,,,,,,,,,,,,"If NPC is stepping through tasks (see ai_step ) will resume normal processing."
"ai_set_move_height_epsilon","cmd",,,,,,,,,,,,,,,, ,,,,"Set how high AI bumps up ground walkers when checking steps"
"ai_setenabled","cmd",,,,,,,,,,,,,,,,,,,,"Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it."
"ai_show_connect","cmd",,,,,,,,,,,,,,,,,,,,"Displa ys the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre"
"ai_show_connect_crawl","cmd",,,,,,,,,,,,,,,,,,,," Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre"
"ai_show_connect_fly","cmd",,,,,,,,,,,,,,,,,,,,"Di splays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre"
"ai_show_connect_jump","cmd",,,,,,,,,,,,,,,,,,,,"D isplays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
Gre"
"ai_show_graph_connect","cmd",,,,,,,,,,,,,,,,,,,," Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by "
"ai_show_grid","cmd",,,,,,,,,,,,,,,,,,,,"Draw a grid on the floor where looking."
"ai_show_hints","cmd",,,,,,,,,,,,,,,,,,,,"Disp lays all hints as small boxes
Blue - hint is available for use
Red - hint is currently being used by an NPC
Orange - "
"ai_show_hull","cmd",,,,,,,,,,,,,,,,,,,,"Displ ays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
Green - "
"ai_show_node","cmd",,,,,,,,,,,,,,,,,,,,"Highl ight the specified node"
"ai_show_visibility","cmd",,,,,,,,,,,,,,,,,,,,"Tog gles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d"
"ai_step","cmd",,,,,,,,,,,,,,,,,,,,"NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no"
"ai_test_los","cmd",,,,,,,,,,,,,,,,,,,,"Test AI LOS from the player's POV"
"ai_think_limit_label","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,""
"ai_vehicle_avoidance","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"ainet_generate_report","cmd",,,,,,,,,,,,,,,,,,,," Generate a report to the console."
"ainet_generate_report_only","cmd",,,,,,,,,,,,,,,, ,,,,"Generate a report to the console."
"air_density","cmd",,,,,,,,,,,,,,,,,,,,"Change s the density of air for drag computations."
"alias","cmd",,,,,,,,,,,,,,,,,,,,"Alias a command."
"ammo_338mag_max","30 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_357sig_max","52 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_45acp_max","100 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_50AE_max","35 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_556mm_box_max","200 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_556mm_max","90 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_57mm_max","100 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_762mm_max","90 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_9mm_max","120 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_buckshot_max","32 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_grenade_limit_default","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_grenade_limit_flashbang","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"ammo_grenade_limit_total","3 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,""
"async_resume","cmd",,,,,,,,,,,,,,,,,,,,""
"async_suspend","cmd",,,,,,,,,,,,,,,,,,,,""
"autobuy","cmd",,,,,,,,,,,,,,,,,,,,"Attempt to purchase items with the order listed in cl_autobuy"
"banid","cmd",,,,,,,,,,,,,,,,,,,,"Add a user ID to the ban list."
"banip","cmd",,,,,,,,,,,,,,,,,,,,"Add an IP address to the ban list."
"bind","cmd",,,,,,,,,,,,,,,,,,,,"Bind a key."
"bind_osx","cmd",,,,,,,,,,,,,,,,,,,,"Bind a key for OSX only."
"BindToggle","cmd",,,,,,,,,,,,,,,,,,,,"Perform s a bind <key> 'increment var <cvar> 0 1 1'"
"blackbox_dump","cmd",,,,,,,,,,,,,,,,,,,,"Dump the contents of the blackbox"
"blackbox_record","cmd",,,,,,,,,,,,,,,,,,,,"Re cord an entry into the blackbox"
"bot_add","cmd",,,,,,,,,,,,,,,,,,,,"bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria."
"bot_add_ct","cmd",,,,,,,,,,,,,,,,,,,,"bot_add _ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria."
"bot_add_t","cmd",,,,,,,,,,,,,,,,,,,,"bot_add_ t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria."
"bot_all_weapons","cmd",,,,,,,,,,,,,,,,,,,,"Al lows the bots to use all weapons"
"bot_autodifficulty_threshold_high","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Upp er bound above Average Human Contribution Score that a bot must be above to change its difficulty"
"bot_autodifficulty_threshold_low","-2 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Low er bound below Average Human Contribution Score that a bot must be below to change its difficulty"
"bot_chatter","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Con trol how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'."
"bot_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"bot_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," For internal testing purposes."
"bot_debug_target","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," For internal testing purposes."
"bot_defer_to_human_goals","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If nonzero and there is a human on the team, the bots will not do the scenario tasks."
"bot_defer_to_human_items","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If nonzero and there is a human on the team, the bots will not get scenario items."
"bot_difficulty","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Def ines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert."
"bot_dont_shoot","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If nonzero, bots will not fire weapons (for debugging)."
"bot_freeze","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"bot_goto_mark","cmd",,,,,,,,,,,,,,,,,,,,"Send s a bot to the marked nav area (useful for testing navigation meshes)"
"bot_goto_selected","cmd",,,,,,,,,,,,,,,,,,,,"Send s a bot to the selected nav area (useful for testing navigation meshes)"
"bot_join_after_player","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If nonzero, bots wait until a player joins before entering the game."
"bot_join_team","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Determi nes the team bots will join into. Allowed values: 'any', 'T', or 'CT'."
"bot_kick","cmd",,,,,,,,,,,,,,,,,,,,"bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria."
"bot_kill","cmd",,,,,,,,,,,,,,,,,,,,"bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria."
"bot_knives_only","cmd",,,,,,,,,,,,,,,,,,,,"Restri cts the bots to only using knives"
"bot_loadout","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"bots are given these items at round start"
"bot_mimic","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"bot_mimic_yaw_offset","180 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"bot_pistols_only","cmd",,,,,,,,,,,,,,,,,,,,"Restr icts the bots to only using pistols"
"bot_place","cmd",,,,,,,,,,,,,,,,,,,,"bot_plac e - Places a bot from the map at where the local player is pointing."
"bot_quota","10 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Determi nes the total number of bots in the game."
"bot_quota_mode","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Determi nes the type of quota.
Allowed values: 'normal', 'fill', and 'match'.
If 'fill', the server will adjust bots to keep N p"
"bot_randombuy","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"should bots ignore their prefered weapons and just buy weapons at random?"
"bot_show_battlefront","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show areas where rushing players will initially meet."
"bot_show_nav","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," For internal testing purposes."
"bot_show_occupy_time","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show when each nav area can first be reached by each team."
"bot_snipers_only","cmd",,,,,,,,,,,,,,,,,,,,"Restr icts the bots to only using sniper rifles"
"bot_stop","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," If nonzero, immediately stops all bot processing."
"bot_take_control","cmd",,,,,,,,,,,,,,,,,,,,"T ake control of a bot."
"bot_traceview","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," For internal testing purposes."
"bot_zombie","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," If nonzero, bots will stay in idle mode and not attack."
"buddha","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. Player takes damage but won't die. (Shows red cross when health is zero)"
"budget_toggle_group","cmd",,,,,,,,,,,,,,,,,,,,"Tu rn a budget group on/off"
"bug_swap","cmd",,,,,,,,,,,,,,,,,,,,"Automatic ally swaps the current weapon for the bug bait and back again."
"cache_print","cmd",,,,,,,,,,,,,,,,,,,,"cache_prin t [section]
Print out contents of cache memory."
"cache_print_lru","cmd",,,,,,,,,,,,,,,,,,,,"cache_ print_lru [section]
Print out contents of cache memory."
"cache_print_summary","cmd",,,,,,,,,,,,,,,,,,,,"ca che_print_summary [section]
Print out a summary contents of cache memory."
"callvote","cmd",,,,,,,,,,,,,,,,,,,,"Start a vote on an issue."
"cast_hull","cmd",,,,,,,,,,,,,,,,,,,,"Tests hull collision detection"
"cast_ray","cmd",,,,,,,,,,,,,,,,,,,,"Tests collision detection"
"ch_createairboat","cmd",,,,,,,,,,,,,,,,,,,,"S pawn airboat in front of the player."
"ch_createjeep","cmd",,,,,,,,,,,,,,,,,,,,"Spaw n jeep in front of the player."
"changelevel","cmd",,,,,,,,,,,,,,,,,,,,"Change server to the specified map"
"changelevel2","cmd",,,,,,,,,,,,,,,,,,,,"Transitio n to the specified map in single player"
"chet_debug_idle","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info"
"cl_bot_difficulty_gamepad","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot difficulty while playing with Gamepad device"
"cl_bot_difficulty_hydra","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot difficulty while playing with Hydra device"
"cl_bot_difficulty_kbm","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot difficulty while playing with Keyboard/Mouse device"
"cl_bot_difficulty_ps3move","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot difficulty while playing with PS3Move device"
"cl_bot_difficulty_sharpshooter","0 ","ARCHIVE",,"GAMEDLL",,,,,,,,,,,,,,,,,"Bot difficulty while playing with SharpShooter device"
"cl_clock_correction","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Enable/disable clock correction on the client."
"cl_clock_correction_adjustment_max_amount","2 00 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount "
"cl_clock_correction_adjustment_max_offset","9 0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply"
"cl_clock_correction_adjustment_min_offset","1 0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"If the clock offset is less than this amount (in milliseconds), then no clock correction is applied."
"cl_clock_correction_force_server_tick","999 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force clock correction to match the server tick + this offset (-999 disables it)."
"cl_clock_showdebuginfo","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Show debugging info about the clock drift. "
"cl_clockdrift_max_ms","150 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's."
"cl_clockdrift_max_ms_threadmode","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's."
"cl_csm_server_status","cmd",,,,,,,,,,,,,,,,,,,,"U sage:
cl_csm_server_status
"
"cl_resend","6 ",,,,,,,,,,,,,,,,,,,,"Delay in seconds before the client will resend the 'connect' attempt"
"cl_resend_timeout","60 ",,,,,,,,,,,,,,,,,,,,"Total time allowed for the client to resend the 'connect' attempt"
"cl_skipslowpath","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set to 1 to skip any models that don't go through the model fast path"
"clear_anim_cache","cmd",,,,,,,,,,,,,,,,,,,,"Clear s the animation cache, freeing the memory (until the next time a streaming animblock is requested)."
"clear_debug_overlays","cmd",,,,,,,,,,,,,,,,,,,,"c lears debug overlays"
"clientport","27005 ",,,,,,,,,,,,,,,,,,,,"Host game client port"
"closecaption","0 ","ARCHIVE",,,,"USERINFO",,,,,,,,,,,,,,,"Enabl e close captioning."
"cmd","cmd",,,,,,,,,,,,,,,,,,,,"Forward command to server."
"cmd1","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 1"
"cmd2","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 2"
"cmd3","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 3"
"cmd4","cmd",,,,,,,,,,,,,,,,,,,,"sets userinfo string for split screen player in slot 4"
"collision_test","cmd",,,,,,,,,,,,,,,,,,,,"Tes ts collision system"
"commentary_cvarsnotchanging","cmd",,,,,,,,,,,,,,, ,,,,,""
"commentary_finishnode","cmd",,,,,,,,,,,,,,,,,,,," "
"crash","cmd",,,,,,,,,,,,,,,,,,,,"Cause the engine to crash (Debug!!)"
"create_flashlight","cmd",,,,,,,,,,,,,,,,,,,," "
"CreatePredictionError","cmd",,,,,,,,,,,,,,,,,,,," Create a prediction error"
"creditsdone","cmd",,,,,,,,,,,,,,,,,,,,""
"cs_hostage_near_rescue_music_distance","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"cs_make_vip","cmd",,,,,,,,,,,,,,,,,,,,"Marks a player as the VIP"
"cs_ShowStateTransitions","-2 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"cs_ShowState Transitions <ent index or -1 for all>. Show player state transitions."
"CS_WarnFriendlyDamageInterval","3 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Defines how frequently the server notifies clients that a player damaged a friend"
"custom_bot_difficulty","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,"CLIENTDLL", ,,,"Bot difficulty for offline play."
"cvarlist","cmd",,,,,,,,,,,,,,,,,,,,"Show the list of convars/concommands."
"dbghist_addline","cmd",,,,,,,,,,,,,,,,,,,,"Ad d a line to the debug history. Format: <category id> <line>"
"dbghist_dump","cmd",,,,,,,,,,,,,,,,,,,,"Dump the debug history to the console. Format: <category id>
Categories:
0: Entity I/O
1: AI Decisions
2: Sc"
"debug_visibility_monitor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"developer","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set developer message level"
"devshots_nextmap","cmd",,,,,,,,,,,,,,,,,,,,"U sed by the devshots system to go to the next map in the devshots maplist."
"differences","cmd",,,,,,,,,,,,,,,,,,,,"Show all convars which are not at their default values."
"disable_static_prop_loading","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"If non-zero when a map loads, static props won't be loaded"
"disconnect","cmd",,,,,,,,,,,,,,,,,,,,"Disconn ect game from server."
"disp_list_all_collideable","cmd",,,,,,,,,,,,,,,,, ,,,"List all collideable displacements"
"display_elapsedtime","cmd",,,,,,,,,,,,,,,,,,,,"Di splays how much time has elapsed since the game started"
"display_game_events","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"drawcross","cmd",,,,,,,,,,,,,,,,,,,,"Draws a cross at the given location
Arguments: x y z"
"drawline","cmd",,,,,,,,,,,,,,,,,,,,"Draws line between two 3D Points.
Green if no collision
Red is collides with something
Arguments: x1 y1 z1 x2 y2 z2"
"dti_flush","cmd",,,,,,,,,,,,,,,,,,,,"Write out the datatable instrumentation files (you must run with -dti for this to work)."
"dump_entity_sizes","cmd",,,,,,,,,,,,,,,,,,,,"Prin t sizeof(entclass)"
"dump_globals","cmd",,,,,,,,,,,,,,,,,,,,"Dump all global entities/states"
"dumpentityfactories","cmd",,,,,,,,,,,,,,,,,,,,"Li sts all entity factory names."
"dumpeventqueue","cmd",,,,,,,,,,,,,,,,,,,,"Dum p the contents of the Entity I/O event queue to the console."
"dumpgamestringtable","cmd",,,,,,,,,,,,,,,,,,,,"Du mp the contents of the game string table to the console."
"dumpstringtables","cmd",,,,,,,,,,,,,,,,,,,,"P rint string tables to console."
"echo","cmd",,,,,,,,,,,,,,,,,,,,"Echo text to console."
"endround","cmd",,,,,,,,,,,,,,,,,,,,"End the current round."
"ent_absbox","cmd",,,,,,,,,,,,,,,,,,,,"Display s the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar"
"ent_attachments","cmd",,,,,,,,,,,,,,,,,,,,"Displa ys the attachment points on an entity.
Arguments: {entity_name} / {class_name} / no argument picks what player is loo"
"ent_autoaim","cmd",,,,,,,,,,,,,,,,,,,,"Displa ys the entity's autoaim radius.
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at"
"ent_bbox","cmd",,,,,,,,,,,,,,,,,,,,"Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay"
"ent_cancelpendingentfires","cmd",,,,,,,,,,,,,,,,, ,,,"Cancels all ent_fire created outputs that are currently waiting for their delay to expire."
"ent_create","cmd",,,,,,,,,,,,,,,,,,,,"Creates an entity of the given type where the player is looking."
"ent_dump","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
ent_dump <entity name>
"
"ent_fire","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
ent_fire <target> [action] [value] [delay]
"
"ent_info","cmd",,,,,,,,,,,,,,,,,,,,"Usage:
ent_info <class name>
"
"ent_keyvalue","cmd",,,,,,,,,,,,,,,,,,,,"Appli es the comma delimited key=value pairs to the entity with the given Hammer ID.
Format: ent_keyvalue <entity id> <key1>=<v"
"ent_messages","cmd",,,,,,,,,,,,,,,,,,,,"Toggl es input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes"
"ent_messages_draw","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Visualiz es all entity input/output activity."
"ent_name","cmd",,,,,,,,,,,,,,,,,,,,""
"ent_orient","cmd",,,,,,,,,,,,,,,,,,,,"Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt"
"ent_pause","cmd",,,,,,,,,,,,,,,,,,,,"Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess"
"ent_pivot","cmd",,,,,,,,,,,,,,,,,,,,"Displays the pivot for the given entity(ies).
(y=up=green, z=forward=blue, x=left=red).
Arguments: {entity_name} / {class"
"ent_rbox","cmd",,,,,,,,,,,,,,,,,,,,"Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
Ar"
"ent_remove","cmd",,,,,,,,,,,,,,,,,,,,"Removes the given entity(s)
Arguments: {entity_name} / {class_name} / no argument picks what player is looking at "
"ent_remove_all","cmd",,,,,,,,,,,,,,,,,,,,"Rem oves all entities of the specified type
Arguments: {entity_name} / {class_name} "
"ent_rotate","cmd",,,,,,,,,,,,,,,,,,,,"Rotates an entity by a specified # of degrees"
"ent_script_dump","cmd",,,,,,,,,,,,,,,,,,,,"Du mps the names and values of this entity's script scope to the console
Arguments: {entity_name} / {class_name} / no argume"
"ent_setang","cmd",,,,,,,,,,,,,,,,,,,,"Set entity angles"
"ent_setname","cmd",,,,,,,,,,,,,,,,,,,,"Sets the targetname of the given entity(s)
Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh"
"ent_setpos","cmd",,,,,,,,,,,,,,,,,,,,"Move entity to position"
"ent_show_response_criteria","cmd",,,,,,,,,,,,,,,, ,,,,"Print, to the console, an entity's current criteria set used to select responses.
Arguments: {entity_name} / {class_name} /"
"ent_step","cmd",,,,,,,,,,,,,,,,,,,,"When 'ent_pause' is set this will step through one waiting input / output message at a time."
"ent_teleport","cmd",,,,,,,,,,,,,,,,,,,,"Telep ort the specified entity to where the player is looking.
Format: ent_teleport <entity name>"
"ent_text","cmd",,,,,,,,,,,,,,,,,,,,"Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
Arguments: {entity_"
"ent_viewoffset","cmd",,,,,,,,,,,,,,,,,,,,"Display s the eye position for the given entity(ies) in red.
Arguments: {entity_name} / {class_name} / no argument picks wha"
"exec","cmd",,,,,,,,,,,,,,,,,,,,"Execute script file."
"execifexists","cmd",,,,,,,,,,,,,,,,,,,,"Execu te script file if file exists."
"exit","cmd",,,,,,,,,,,,,,,,,,,,"Exit the engine."
"explode","cmd",,,,,,,,,,,,,,,,,,,,"Kills the player with explosive damage"
"explodevector","cmd",,,,,,,,,,,,,,,,,,,,"Kill s a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>"
"fadein","cmd",,,,,,,,,,,,,,,,,,,,"fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds."
"fadeout","cmd",,,,,,,,,,,,,,,,,,,,"fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds."
"ff_damage_reduction_bullets","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en"
"ff_damage_reduction_grenade","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don"
"ff_damage_reduction_grenade_self","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do"
"ff_damage_reduction_other","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag"
"find","cmd",,,,,,,,,,,,,,,,,,,,"Find concommands with the specified string in their name/help text."
"find_ent","cmd",,,,,,,,,,,,,,,,,,,,"Find and list all entities with classnames or targetnames that contain the specified substring.
Format: find_ent <substring>
"
"find_ent_index","cmd",,,,,,,,,,,,,,,,,,,,"Dis play data for entity matching specified index.
Format: find_ent_index <index>
"
"findflags","cmd",,,,,,,,,,,,,,,,,,,,"Find concommands by flags."
"firetarget","cmd",,,,,,,,,,,,,,,,,,,,""
"fish_dormant","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," Turns off interactive fish behavior. Fish become immobile and unresponsive."
"flush","cmd",,,,,,,,,,,,,,,,,,,,"Flush unlocked cache memory."
"flush_locked","cmd",,,,,,,,,,,,,,,,,,,,"Flush unlocked and locked cache memory."
"fog_enable_water_fog","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"forcebind","cmd",,,,,,,,,,,,,,,,,,,,"Bind a command to an available key. (forcebind command opt:suggestedKey)"
"foundry_engine_get_mouse_control","cmd",,,,,,,,,, ,,,,,,,,,,"Give the engine control of the mouse."
"foundry_engine_release_mouse_control","cmd",,,,,, ,,,,,,,,,,,,,,"Give the control of the mouse back to Hammer."
"foundry_select_entity","cmd",,,,,,,,,,,,,,,,,,,," Select the entity under the crosshair or select entities with the specified name."
"foundry_sync_hammer_view","cmd",,,,,,,,,,,,,,,,,, ,,"Move Hammer's 3D view to the same position as the engine's 3D view."
"foundry_update_entity","cmd",,,,,,,,,,,,,,,,,,,," Updates the entity's position/angles when in edit mode"
"fps_max","0 ",,,,,,,,,,,,,,,,,,,,"Frame rate limiter"
"fs_clear_open_duplicate_times","cmd",,,,,,,,,,,,, ,,,,,,,"Clear the list of files that have been opened."
"fs_dump_open_duplicate_times","cmd",,,,,,,,,,,,,, ,,,,,,"Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was"
"fs_fios_cancel_prefetches","cmd",,,,,,,,,,,,,,,,, ,,,"Cancels all the prefetches in progress."
"fs_fios_flush_cache","cmd",,,,,,,,,,,,,,,,,,,,"Fl ushes the FIOS HDD cache."
"fs_fios_prefetch_file","cmd",,,,,,,,,,,,,,,,,,,," Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.
The preftech is medium priority and persistent."
"fs_fios_prefetch_file_in_pack","cmd",,,,,,,,,,,,, ,,,,,,,"Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.
The preftech is medium priority and non-pers"
"fs_fios_print_prefetches","cmd",,,,,,,,,,,,,,,,,, ,,"Displays all the prefetches currently in progress."
"fs_printopenfiles","cmd",,,,,,,,,,,,,,,,,,,," Show all files currently opened by the engine."
"fs_syncdvddevcache","cmd",,,,,,,,,,,,,,,,,,,,"For ce the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev."
"fs_warning_level","cmd",,,,,,,,,,,,,,,,,,,,"S et the filesystem warning level."
"func_break_max_pieces","15 ","ARCHIVE",,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,, ,""
"fx_new_sparks","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Use new style sparks.
"
"g_debug_angularsensor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_constraint_sounds","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Enable debug printing about constraint sounds."
"g_debug_ragdoll_removal","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," "
"g_debug_trackpather","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_vehiclebase","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_vehicledriver","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_vehicleexit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_debug_vehiclesound","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"g_jeepexitspeed","100 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"game_mode","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,"CLIENTDLL", ,,,"The current game mode (based on game type). See GameModes.txt."
"game_type","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,"CLIENTDLL", ,,,"The current game type. See GameModes.txt."
"give","cmd",,,,,,,,,,,,,,,,,,,,"Give item to player.
Arguments: <item_name>"
"givecurrentammo","cmd",,,,,,,,,,,,,,,,,,,,"Gi ve a supply of ammo for current weapon..
"
"global_event_log_enabled","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Enables the global event log system"
"global_set","cmd",,,,,,,,,,,,,,,,,,,,"global_ set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD)."
"god","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. Player becomes invulnerable."
"gods","cmd",,,,,,,,,,,,,,,,,,,,"Toggle. All players become invulnerable."
"groundlist","cmd",,,,,,,,,,,,,,,,,,,,"Display ground entity list <index>"
"hammer_update_entity","cmd",,,,,,,,,,,,,,,,,,,,"U pdates the entity's position/angles when in edit mode"
"hammer_update_safe_entities","cmd",,,,,,,,,,,,,,, ,,,,,"Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit"
"heartbeat","cmd",,,,,,,,,,,,,,,,,,,,"Force heartbeat of master servers"
"help","cmd",,,,,,,,,,,,,,,,,,,,"Find help about a convar/concommand."
"host_flush_threshold","12 ",,,,,,,,,,,,,,,,,,,,"Memory threshold below which the host should flush caches between server instances"
"host_map","0 ",,,,,,,,,,,,,,,,,,,,"Current map name."
"host_runofftime","cmd",,,,,,,,,,,,,,,,,,,,"Ru n off some time without rendering/updating sounds
"
"host_sleep","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force the host to sleep a certain number of milliseconds each frame."
"host_timescale","1 ",,,,"CHEAT",,,,,,,"REPLICATED",,,,,,,,,"Presc ale the clock by this amount."
"hostage_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show hostage AI debug information"
"hostfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The HOST file to load."
"hostip","1299730432.000",,,,,,,,,,,,,,,,,,,," Host game server ip"
"hostname","0 ",,,,,,,,,,,,,,,,,,,,"Hostname for server."
"hostport","27015 ",,,,,,,,,,,,,,,,,,,,"Host game server port"
"hunk_print_allocations","cmd",,,,,,,,,,,,,,,,,,,, ""
"hunk_track_allocation_types","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"hurtme","cmd",,,,,,,,,,,,,,,,,,,,"Hurts the player.
Arguments: <health to lose>"
"in_forceuser","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Force user input to this split screen player."
"incrementvar","cmd",,,,,,,,,,,,,,,,,,,,"Incre ment specified convar value."
"inferno_child_spawn_interval_multiplier","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Amount spawn interval increases for each child"
"inferno_child_spawn_max_depth","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_damage","40 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Damage per second"
"inferno_debug","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_flame_lifetime","7 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Average lifetime of each flame in seconds"
"inferno_flame_spacing","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Minimum distance between separate flame spawns"
"inferno_forward_reduction_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_friendly_fire_duration","6 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"For this long, FF is credited back to the thrower."
"inferno_initial_spawn_interval","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Time between spawning flames for first fire"
"inferno_max_child_spawn_interval","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Largest time interval for child flame spawning"
"inferno_max_flames","32 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum number of flames that can be created"
"inferno_max_range","300 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum distance flames can spread from their initial ignition point"
"inferno_per_flame_spawn_duration","5 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Duration each new flame will attempt to spawn new flames"
"inferno_scorch_decals","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_spawn_angle","45 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Angular change from parent"
"inferno_surface_offset","20 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_velocity_decay_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_velocity_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"inferno_velocity_normal_factor","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"ip","77 ",,,,,,,,,,,,,,,,,,,,"Overrides IP for multihomed hosts"
"item_show_whitelistable_definitions","cmd",,,,,,, ,,,,,,,,,,,,,"Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode."
"kdtree_test","cmd",,,,,,,,,,,,,,,,,,,,"Tests spatial partition for entities queries."
"key_findbinding","cmd",,,,,,,,,,,,,,,,,,,,"Fi nd key bound to specified command string."
"key_listboundkeys","cmd",,,,,,,,,,,,,,,,,,,," List bound keys with bindings."
"kick","cmd",,,,,,,,,,,,,,,,,,,,"Kick a player by name."
"kickid","cmd",,,,,,,,,,,,,,,,,,,,"Kick a player by userid or uniqueid, with a message."
"kickid_ex","cmd",,,,,,,,,,,,,,,,,,,,"Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message."
"kill","cmd",,,,,,,,,,,,,,,,,,,,"Kills the player with generic damage"
"killserver","cmd",,,,,,,,,,,,,,,,,,,,"Shutdow n the server."
"killvector","cmd",,,,,,,,,,,,,,,,,,,,"Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>"
"listid","cmd",,,,,,,,,,,,,,,,,,,,"Lists banned users."
"listip","cmd",,,,,,,,,,,,,,,,,,,,"List IP addresses on the ban list."
"listissues","cmd",,,,,,,,,,,,,,,,,,,,"List all the issues that can be voted on."
"listmodels","cmd",,,,,,,,,,,,,,,,,,,,"List loaded models."
"listRecentNPCSpeech","cmd",,,,,,,,,,,,,,,,,,,,"Di splays a list of the last 5 lines of speech from NPCs."
"log","cmd",,,,,,,,,,,,,,,,,,,,"Enables logging to file, console, and udp < on | off >."
"logaddress_add","cmd",,,,,,,,,,,,,,,,,,,,"Set address and port for remote host <ip:port>."
"logaddress_del","cmd",,,,,,,,,,,,,,,,,,,,"Rem ove address and port for remote host <ip:port>."
"logaddress_delall","cmd",,,,,,,,,,,,,,,,,,,,"Remo ve all udp addresses being logged to"
"logaddress_list","cmd",,,,,,,,,,,,,,,,,,,,"Li st all addresses currently being used by logaddress."
"loopsingleplayermaps","0 ",,,"GAMEDLL","CHEAT",,,,,,,"REPLICATED",,,,,,,,," "
"map","cmd",,,,,,,,,,,,,,,,,,,,"Start playing on specified map."
"map_background","cmd",,,,,,,,,,,,,,,,,,,,"Run s a map as the background to the main menu."
"map_commentary","cmd",,,,,,,,,,,,,,,,,,,,"Sta rt playing, with commentary, on a specified map."
"map_setbombradius","cmd",,,,,,,,,,,,,,,,,,,," Sets the bomb radius for the map."
"map_showbombradius","cmd",,,,,,,,,,,,,,,,,,,,"Sho ws bomb radius from the center of each bomb site and planted bomb."
"map_showspawnpoints","cmd",,,,,,,,,,,,,,,,,,,,"Sh ows player spawn points (red=invalid)"
"mapcycledisabled","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"rep eats the same map after each match instead of using the map cycle"
"mapgroup","cmd",,,,,,,,,,,,,,,,,,,,"Specify a map group"
"maps","cmd",,,,,,,,,,,,,,,,,,,,"Displays list of maps."
"mat_bumpbasis","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_configcurrent","cmd",,,,,,,,,,,,,,,,,,,," show the current video control panel config for the material system"
"mat_debugalttab","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_depthbias_normal","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_drawflat","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_dynamiclightmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_dynamicPaintmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_fastnobump","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_fillrate","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_forcedynamic","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_fullbright","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_hdr_enabled","cmd",,,,,,,,,,,,,,,,,,,,"Re port if HDR is enabled for debugging"
"mat_info","cmd",,,,,,,,,,,,,,,,,,,,"Shows material system info"
"mat_loadtextures","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_luxels","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_measurefillrate","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_monitorgamma","2 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"monitor gamma (typically 2.2 for CRT and 1.7 for LCD)"
"mat_monitorgamma_tv_enabled","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"mat_morphstats","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_norendering","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_normalmaps","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_normals","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_powersavingsmode","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Power Savings Mode"
"mat_proxy","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_queue_mode","-1 ",,,,,,,,,,,,,,,,,,,,"The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued"
"mat_queue_priority","1 ",,,,,,,,,,,,,,,,,,,,""
"mat_reloadallmaterials","cmd",,,,,,,,,,,,,,,,,,,, "Reloads all materials"
"mat_reloadmaterial","cmd",,,,,,,,,,,,,,,,,,,,"Rel oads a single material"
"mat_reloadtextures","cmd",,,,,,,,,,,,,,,,,,,,"Rel oads all textures"
"mat_rendered_faces_count","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re"
"mat_rendered_faces_spew","cmd",,,,,,,,,,,,,,,,,,, ,"'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count "
"mat_reporthwmorphmemory","cmd",,,,,,,,,,,,,,,,,,, ,"Reports the amount of size in bytes taken up by hardware morph textures."
"mat_reversedepth","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_savechanges","cmd",,,,,,,,,,,,,,,,,,,,"sa ves current video configuration to the registry"
"mat_showlowresimage","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_showmaterials","cmd",,,,,,,,,,,,,,,,,,,," Show materials."
"mat_showmaterialsverbose","cmd",,,,,,,,,,,,,,,,,, ,,"Show materials (verbose version)."
"mat_showmiplevels","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"color-code miplevels 2: normalmaps, 1: everything else"
"mat_showtextures","cmd",,,,,,,,,,,,,,,,,,,,"S how used textures."
"mat_softwareskin","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_spewalloc","0 ","ARCHIVE",,,,,,,,,,,,,,,,,,,""
"mat_tessellation_accgeometrytangents","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_tessellation_cornertangents","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_tessellation_update_buffers","1 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"mat_wireframe","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,""
"maxplayers","cmd",,,,,,,,,,,,,,,,,,,,"Change the maximum number of players allowed on this server."
"mem_compact","cmd",,,,,,,,,,,,,,,,,,,,""
"mem_dump","cmd",,,,,,,,,,,,,,,,,,,,"Dump memory stats to text file."
"mem_eat","cmd",,,,,,,,,,,,,,,,,,,,""
"mem_incremental_compact","cmd",,,,,,,,,,,,,,,,,,, ,""
"mem_incremental_compact_rate","0 ",,,,"CHEAT",,,,,,,,,,,,,,,,"Rate at which to attempt internal heap compation"
"mem_test","cmd",,,,,,,,,,,,,,,,,,,,""
"mem_vcollide","cmd",,,,,,,,,,,,,,,,,,,,"Dumps the memory used by vcollides"
"mem_verify","cmd",,,,,,,,,,,,,,,,,,,,"Verify the validity of the heap"
"memory","cmd",,,,,,,,,,,,,,,,,,,,"Print memory stats."
"mm_datacenter_debugprint","cmd",,,,,,,,,,,,,,,,,, ,,"Shows information retrieved from data center"
"mm_dlc_debugprint","cmd",,,,,,,,,,,,,,,,,,,,"Show s information about dlc"
"mm_server_search_lan_ports","27015 ","ARCHIVE",,,,,,,,,,,,,,,,,,,"Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs."
"mod_DumpWeaponWiewModelCache","cmd",,,,,,,,,,,,,, ,,,,,,"Dumps the weapon view model cache contents"
"mod_DumpWeaponWorldModelCache","cmd",,,,,,,,,,,,, ,,,,,,,"Dumps the weapon world model cache contents"
"motdfile","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"The MOTD file to load."
"mp_afterroundmoney","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"amo unt of money awared to every player after each round"
"mp_autokick","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Kic k idle/team-killing players"
"mp_autoteambalance","1 ",,,"GAMEDLL",,,"NOTIFY",,,,,,,,,,,,,,""
"mp_buytime","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"How many seconds after round start players can buy items for."
"mp_c4timer","45 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,, "how long from when the C4 is armed until it blows"
"mp_death_drop_defuser","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Dro p defuser on player death"
"mp_death_drop_grenade","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Whi ch grenade to drop on player death: 0=none, 1=best, 2=current or best"
"mp_death_drop_gun","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Whi ch gun to drop on player death: 0=none, 1=best, 2=current or best"
"mp_defuser_allocation","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone"
"mp_disable_autokick","cmd",,,,,,,,,,,,,,,,,,,,"Pr events a userid from being auto-kicked"
"mp_do_warmup_period","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Whe ther or not to do a warmup period at the start of a match."
"mp_dump_timers","cmd",,,,,,,,,,,,,,,,,,,,"Pri nts round timers to the console for debugging"
"mp_force_pick_time","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The amount of time a player has on the team screen to make a selection before being auto-teamed"
"mp_forcerespawnplayers","cmd",,,,,,,,,,,,,,,,,,,, "Force all players to respawn."
"mp_forcewin","cmd",,,,,,,,,,,,,,,,,,,,"Forces team to win"
"mp_freezetime","6 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,, "how many seconds to keep players frozen when the round starts"
"mp_ggprogressive_round_restart_delay","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Num ber of seconds to delay before restarting a round after a win in gungame progessive"
"mp_ggtr_bomb_detonation_bonus","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Num ber of bonus upgrades to award the Ts when they detonate a gun game bomb"
"mp_halftime_duration","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Num ber of seconds that halftime lasts"
"mp_join_grace_time","15 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Num ber of seconds after round start to allow a player to join a game"
"mp_limitteams","2 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,, "Max # of players 1 team can have over another (0 disables check)"
"mp_match_can_clinch","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?"
"mp_match_end_restart","1 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"At the end of the match, perform a restart instead of loading a new map"
"mp_maxmoney","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"max imum amount of money allowed in a player's account"
"mp_playercashawards","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Pla yers can earn money by performing in-game actions"
"mp_playerid","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Control s what information player see in the status bar: 0 all names; 1 team names; 2 no names"
"mp_playerid_delay","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Num ber of seconds to delay showing information in the status bar"
"mp_playerid_hold","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Num ber of seconds to keep showing old information in the status bar"
"mp_restartgame","0 ",,,"GAMEDLL",,,,,,,,,,,,,,,,,"If non-zero, game will restart in the specified number of seconds"
"mp_round_restart_delay","7 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Num ber of seconds to delay before restarting a round after a win"
"mp_roundtime","30 ",,,"GAMEDLL",,,"NOTIFY",,,,,"REPLICATED",,,,,,,,, "How many minutes each round takes."
"mp_scrambleteams","cmd",,,,,,,,,,,,,,,,,,,,"Scram ble the teams and restart the game"
"mp_startmoney","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"amo unt of money each player gets when they reset"
"mp_swapteams","cmd",,,,,,,,,,,,,,,,,,,,"Swap the teams and restart the game"
"mp_switchteams","cmd",,,,,,,,,,,,,,,,,,,,"Swi tch teams and restart the game"
"mp_teamcashawards","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Tea ms can earn money by performing in-game actions"
"mp_tkpunish","0 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"Wil l a TK'er be punished in the next round? {0=no, 1=yes}"
"mp_tournament_restart","cmd",,,,,,,,,,,,,,,,,,,," Restart Tournament Mode on the current level."
"mp_warmuptime","25 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"If true, there will be a warmup period/round at the start of each match to allow all players to connect."
"mp_win_panel_display_time","5 ",,,"GAMEDLL",,,,,,,,"REPLICATED",,,,,,,,,"The amount of time to show the win panel between matches / halfs"
"multvar","cmd",,,,,,,,,,,,,,,,,,,,"Multiply specified convar value."
"name","0 ","ARCHIVE",,,,"USERINFO",,,"PRINTABLEONLY",,,,,," SERVER_CAN_EXECUTE",,,"SS",,,"Current user name"
"nav_add_to_selected_set","cmd",,,,,,,,,,,,,,,,,,, ,"Add current area to the selected set."
"nav_add_to_selected_set_by_id","cmd",,,,,,,,,,,,, ,,,,,,,"Add specified area id to the selected set."
"nav_analyze","cmd",,,,,,,,,,,,,,,,,,,,"Re-analyze the current Navigation Mesh and save it to disk."
"nav_area_bgcolor","503316480",,,"GAMEDLL","CHEAT" ,,,,,,,,,,,,,,,,"RGBA color to draw as the background color for nav areas while editing."
"nav_area_max_size","50 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Max area size created in nav generation"
"nav_avoid","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'avoid this area when possible' flag used by the AI system."
"nav_begin_area","cmd",,,,,,,,,,,,,,,,,,,,"Def ines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and "
"nav_begin_deselecting","cmd",,,,,,,,,,,,,,,,,,,," Start continuously removing from the selected set."
"nav_begin_drag_deselecting","cmd",,,,,,,,,,,,,,,, ,,,,"Start dragging a selection area."
"nav_begin_drag_selecting","cmd",,,,,,,,,,,,,,,,,, ,,"Start dragging a selection area."
"nav_begin_selecting","cmd",,,,,,,,,,,,,,,,,,,,"St art continuously adding to the selected set."
"nav_begin_shift_xy","cmd",,,,,,,,,,,,,,,,,,,,"Beg in shifting the Selected Set."
"nav_build_ladder","cmd",,,,,,,,,,,,,,,,,,,,"Attem pts to build a nav ladder on the climbable surface under the cursor."
"nav_check_connectivity","cmd",,,,,,,,,,,,,,,,,,,, "Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site)."
"nav_check_file_consistency","cmd",,,,,,,,,,,,,,,, ,,,,"Scans the maps directory and reports any missing/out-of-date navigation files."
"nav_check_floor","cmd",,,,,,,,,,,,,,,,,,,,"Update s the blocked/unblocked status for every nav area."
"nav_check_stairs","cmd",,,,,,,,,,,,,,,,,,,,"Updat e the nav mesh STAIRS attribute"
"nav_chop_selected","cmd",,,,,,,,,,,,,,,,,,,,"Chop s all selected areas into their component 1x1 areas"
"nav_clear_attribute","cmd",,,,,,,,,,,,,,,,,,,,"Re move given nav attribute from all areas in the selected set."
"nav_clear_selected_set","cmd",,,,,,,,,,,,,,,,,,,, "Clear the selected set."
"nav_clear_walkable_marks","cmd",,,,,,,,,,,,,,,,,, ,,"Erase any previously placed walkable positions."
"nav_compress_id","cmd",,,,,,,,,,,,,,,,,,,,"Re-orders area and ladder ID's so they are continuous."
"nav_connect","cmd",,,,,,,,,,,,,,,,,,,,"To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a"
"nav_coplanar_slope_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_coplanar_slope_limit_displacement","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_corner_adjust_adjacent","18 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"radius used to raise/lower corners in nearby areas when raising/lowering corners."
"nav_corner_lower","cmd",,,,,,,,,,,,,,,,,,,,"L ower the selected corner of the currently marked Area."
"nav_corner_place_on_ground","cmd",,,,,,,,,,,,,,,, ,,,,"Places the selected corner of the currently marked Area on the ground."
"nav_corner_raise","cmd",,,,,,,,,,,,,,,,,,,,"R aise the selected corner of the currently marked Area."
"nav_corner_select","cmd",,,,,,,,,,,,,,,,,,,,"Sele ct a corner of the currently marked Area. Use multiple times to access all four corners."
"nav_create_area_at_feet","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Anchor nav_begin_area Z to editing player's feet"
"nav_create_place_on_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If true, nav areas will be placed flush with the ground when created by hand."
"nav_crouch","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'must crouch in this area' flag used by the AI system."
"nav_debug_blocked","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_delete","cmd",,,,,,,,,,,,,,,,,,,,"Deletes the currently highlighted Area."
"nav_delete_marked","cmd",,,,,,,,,,,,,,,,,,,,"Dele tes the currently marked Area (if any)."
"nav_disconnect","cmd",,,,,,,,,,,,,,,,,,,,"To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec"
"nav_displacement_test","10000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Checks for nodes embedded in displacements (useful for in-development maps)"
"nav_dont_hide","cmd",,,,,,,,,,,,,,,,,,,,"Togg les the 'area is not suitable for hiding spots' flag used by the AI system."
"nav_draw_limit","500 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The maximum number of areas to draw in edit mode"
"nav_edit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode."
"nav_end_area","cmd",,,,,,,,,,,,,,,,,,,,"Defin es the second corner of a new Area or Ladder and creates it."
"nav_end_deselecting","cmd",,,,,,,,,,,,,,,,,,,,"St op continuously removing from the selected set."
"nav_end_drag_deselecting","cmd",,,,,,,,,,,,,,,,,, ,,"Stop dragging a selection area."
"nav_end_drag_selecting","cmd",,,,,,,,,,,,,,,,,,,, "Stop dragging a selection area."
"nav_end_selecting","cmd",,,,,,,,,,,,,,,,,,,," Stop continuously adding to the selected set."
"nav_end_shift_xy","cmd",,,,,,,,,,,,,,,,,,,,"Finis h shifting the Selected Set."
"nav_flood_select","cmd",,,,,,,,,,,,,,,,,,,,"Selec ts the current Area and all Areas connected to it, recursively. To clear a selection, use this command again."
"nav_gen_cliffs_approx","cmd",,,,,,,,,,,,,,,,,,,," Mark cliff areas, post-processing approximation"
"nav_generate","cmd",,,,,,,,,,,,,,,,,,,,"Gener ate a Navigation Mesh for the current map and save it to disk."
"nav_generate_fencetops","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Autogene rate nav areas on fence and obstacle tops"
"nav_generate_fixup_jump_areas","1 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Convert obsolete jump areas into 2-way connections"
"nav_generate_incremental","cmd",,,,,,,,,,,,,,,,,, ,,"Generate a Navigation Mesh for the current map and save it to disk."
"nav_generate_incremental_range","2000 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_generate_incremental_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Z tolerance for adding new nav areas."
"nav_jump","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by jumping' flag used by the AI system."
"nav_ladder_flip","cmd",,,,,,,,,,,,,,,,,,,,"Fl ips the selected ladder's direction."
"nav_load","cmd",,,,,,,,,,,,,,,,,,,,"Loads the Navigation Mesh for the current map."
"nav_lower_drag_volume_max","cmd",,,,,,,,,,,,,,,,, ,,,"Lower the top of the drag select volume."
"nav_lower_drag_volume_min","cmd",,,,,,,,,,,,,,,,, ,,,"Lower the bottom of the drag select volume."
"nav_make_sniper_spots","cmd",,,,,,,,,,,,,,,,,,,," Chops the marked area into disconnected sub-areas suitable for sniper spots."
"nav_mark","cmd",,,,,,,,,,,,,,,,,,,,"Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands."
"nav_mark_attribute","cmd",,,,,,,,,,,,,,,,,,,, "Set nav attribute for all areas in the selected set."
"nav_mark_unnamed","cmd",,,,,,,,,,,,,,,,,,,,"M ark an Area with no Place name. Useful for finding stray areas missed when Place Painting."
"nav_mark_walkable","cmd",,,,,,,,,,,,,,,,,,,," Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate "
"nav_max_view_distance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Maximum range for precomputed nav mesh visibility (0 = default 1500 units)"
"nav_max_vis_delta_list_length","64 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_merge","cmd",,,,,,,,,,,,,,,,,,,,"To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm"
"nav_merge_mesh","cmd",,,,,,,,,,,,,,,,,,,,"Mer ges a saved selected set into the current mesh."
"nav_no_hostages","cmd",,,,,,,,,,,,,,,,,,,,"Toggle s the 'hostages cannot use this area' flag used by the AI system."
"nav_no_jump","cmd",,,,,,,,,,,,,,,,,,,,"Toggle s the 'dont jump in this area' flag used by the AI system."
"nav_place_floodfill","cmd",,,,,,,,,,,,,,,,,,,,"Se ts the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli"
"nav_place_list","cmd",,,,,,,,,,,,,,,,,,,,"Lis ts all place names used in the map."
"nav_place_pick","cmd",,,,,,,,,,,,,,,,,,,,"Set s the current Place to the Place of the Area under the cursor."
"nav_place_replace","cmd",,,,,,,,,,,,,,,,,,,,"Repl aces all instances of the first place with the second place."
"nav_place_set","cmd",,,,,,,,,,,,,,,,,,,,"Sets the Place of all selected areas to the current Place."
"nav_potentially_visible_dot_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_precise","cmd",,,,,,,,,,,,,,,,,,,,"Toggle s the 'dont avoid obstacles' flag used by the AI system."
"nav_quicksave","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing."
"nav_raise_drag_volume_max","cmd",,,,,,,,,,,,,,,,, ,,,"Raise the top of the drag select volume."
"nav_raise_drag_volume_min","cmd",,,,,,,,,,,,,,,,, ,,,"Raise the bottom of the drag select volume."
"nav_recall_selected_set","cmd",,,,,,,,,,,,,,,,,,, ,"Re-selects the stored selected set."
"nav_remove_from_selected_set","cmd",,,,,,,,,,,,,, ,,,,,,"Remove current area from the selected set."
"nav_remove_jump_areas","cmd",,,,,,,,,,,,,,,,,,,," Removes legacy jump areas, replacing them with connections."
"nav_run","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by running' flag used by the AI system."
"nav_save","cmd",,,,,,,,,,,,,,,,,,,,"Saves the current Navigation Mesh to disk."
"nav_save_selected","cmd",,,,,,,,,,,,,,,,,,,,"Writ es the selected set to disk for merging into another mesh via nav_merge_mesh."
"nav_select_blocked_areas","cmd",,,,,,,,,,,,,,,,,, ,,"Adds all blocked areas to the selected set"
"nav_select_damaging_areas","cmd",,,,,,,,,,,,,,,,, ,,,"Adds all damaging areas to the selected set"
"nav_select_half_space","cmd",,,,,,,,,,,,,,,,,,,," Selects any areas that intersect the given half-space."
"nav_select_invalid_areas","cmd",,,,,,,,,,,,,,,,,, ,,"Adds all invalid areas to the Selected Set."
"nav_select_obstructed_areas","cmd",,,,,,,,,,,,,,, ,,,,,"Adds all obstructed areas to the selected set"
"nav_select_overlapping","cmd",,,,,,,,,,,,,,,,,,,, "Selects nav areas that are overlapping others."
"nav_select_radius","cmd",,,,,,,,,,,,,,,,,,,," Adds all areas in a radius to the selection set"
"nav_select_stairs","cmd",,,,,,,,,,,,,,,,,,,," Adds all stairway areas to the selected set"
"nav_selected_set_border_color","-16751516",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Colo r used to draw the selected set borders while editing."
"nav_selected_set_color","1623785472.000",,,"GAMED LL","CHEAT",,,,,,,,,,,,,,,,"Color used to draw the selected set background while editing."
"nav_set_place_mode","cmd",,,,,,,,,,,,,,,,,,,,"Set s the editor into or out of Place mode. Place mode allows labelling of Area with Place names."
"nav_shift","cmd",,,,,,,,,,,,,,,,,,,,"Shifts the selected areas by the specified amount"
"nav_show_approach_points","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show Approach Points in the Navigation Mesh."
"nav_show_area_info","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Duration in seconds to show nav area ID and attributes while editing"
"nav_show_compass","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_show_continguous","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Highligh t non-contiguous connections"
"nav_show_danger","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show current 'danger' levels."
"nav_show_light_intensity","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_show_node_grid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_show_node_id","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_show_nodes","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_show_player_counts","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show current player counts in each area."
"nav_show_potentially_visible","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Show areas that are potentially visible from the current nav area"
"nav_simplify_selected","cmd",,,,,,,,,,,,,,,,,,,," Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas"
"nav_slope_limit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The ground unit normal's Z component must be greater than this for nav areas to be generated."
"nav_slope_tolerance","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"The ground unit normal's Z component must be this close to the nav area's Z component to be generated."
"nav_snap_to_grid","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Snap to the nav generation grid when creating new nav areas"
"nav_solid_props","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"Make props solid to nav generation/editing"
"nav_splice","cmd",,,,,,,,,,,,,,,,,,,,"To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them."
"nav_split","cmd",,,,,,,,,,,,,,,,,,,,"To split an Area into two, align the split line using your cursor and invoke the split command."
"nav_split_place_on_ground","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If true, nav areas will be placed flush with the ground when split."
"nav_stand","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'stand while hiding' flag used by the AI system."
"nav_stop","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'must stop when entering this area' flag used by the AI system."
"nav_store_selected_set","cmd",,,,,,,,,,,,,,,,,,,, "Stores the current selected set for later retrieval."
"nav_strip","cmd",,,,,,,,,,,,,,,,,,,,"Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area."
"nav_subdivide","cmd",,,,,,,,,,,,,,,,,,,,"Subdivid es all selected areas."
"nav_test_node","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_test_node_crouch","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_test_node_crouch_dir","4 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,""
"nav_test_stairs","cmd",,,,,,,,,,,,,,,,,,,,"Te st the selected set for being on stairs"
"nav_toggle_deselecting","cmd",,,,,,,,,,,,,,,,,,,, "Start or stop continuously removing from the selected set."
"nav_toggle_in_selected_set","cmd",,,,,,,,,,,,,,,, ,,,,"Remove current area from the selected set."
"nav_toggle_place_mode","cmd",,,,,,,,,,,,,,,,,,,," Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names."
"nav_toggle_place_painting","cmd",,,,,,,,,,,,,,,,, ,,,"Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place."
"nav_toggle_selected_set","cmd",,,,,,,,,,,,,,,,,,, ,"Toggles all areas into/out of the selected set."
"nav_toggle_selecting","cmd",,,,,,,,,,,,,,,,,,,,"S tart or stop continuously adding to the selected set."
"nav_transient","cmd",,,,,,,,,,,,,,,,,,,,"Togg les the 'area is transient and may become blocked' flag used by the AI system."
"nav_unmark","cmd",,,,,,,,,,,,,,,,,,,,"Clears the marked Area or Ladder."
"nav_update_blocked","cmd",,,,,,,,,,,,,,,,,,,,"Upd ates the blocked/unblocked status for every nav area."
"nav_update_lighting","cmd",,,,,,,,,,,,,,,,,,,,"Re computes lighting values"
"nav_update_visibility_on_edit","0 ",,,"GAMEDLL","CHEAT",,,,,,,,,,,,,,,,"If nonzero editing the mesh will incrementally recompue visibility"
"nav_use_place","cmd",,,,,,,,,,,,,,,,,,,,"If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set."
"nav_walk","cmd",,,,,,,,,,,,,,,,,,,,"Toggles the 'traverse this area by walking' flag used by the AI system."
"nav_warp_to_mark","cmd",,,,,,,,,,,,,,,,,,,,"W arps the player to the marked area."
"nav_world_center","cmd",,,,,,,,,,,,,,,,,,,,"Cente rs the nav mesh in the world"
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