Я расскажу вам как на сегодняшний день можно поменять порядок выдачи оружия от пистолете до пулемёта в стандартном сервере GunGame (Arms Race) CS:GO, а не как попало по дефолту.
Первое, создаём файлик gamemodes_server.txt (если ещё небыло) с содержанием:
Код:
// To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt "GameModes_Server.txt" { "gameTypes" { "gungame" { "gameModes" { "gungameprogressive" { "exec" { "exec" "my_server_override_armsrace.cfg" } // Map groups for offline modes "mapgroupsSP" { "mg_ar_baggage" "" "mg_ar_shoots" "" "random_ar" "" } // Map groups for online modes "mapgroupsMP" { "mg_armsrace" "" } "weaponprogression_ct" { "glock" { "kills" "1" } "p250" { "kills" "1" } "fiveseven" { "kills" "1" } "deagle" { "kills" "1" } "elite" { "kills" "1" } "tec9" { "kills" "1" } "hkp2000" { "kills" "1" } "nova" { "kills" "1" } "xm1014" { "kills" "1" } "sawedoff" { "kills" "1" } "mag7" { "kills" "1" } "mac10" { "kills" "1" } "mp9" { "kills" "1" } "mp7" { "kills" "1" } "ump45" { "kills" "1" } "p90" { "kills" "1" } "bizon" { "kills" "1" } "galilar" { "kills" "1" } "famas" { "kills" "1" } "ak47" { "kills" "1" } "m4a1" { "kills" "1" } "sg556" { "kills" "1" } "aug" { "kills" "1" } "awp" { "kills" "1" } "m249" { "kills" "1" } "negev" { "kills" "1" } "knifegg" { "kills" "1" } } "weaponprogression_t" { "glock" { "kills" "1" } "p250" { "kills" "1" } "fiveseven" { "kills" "1" } "deagle" { "kills" "1" } "elite" { "kills" "1" } "tec9" { "kills" "1" } "hkp2000" { "kills" "1" } "nova" { "kills" "1" } "xm1014" { "kills" "1" } "sawedoff" { "kills" "1" } "mag7" { "kills" "1" } "mac10" { "kills" "1" } "mp9" { "kills" "1" } "mp7" { "kills" "1" } "ump45" { "kills" "1" } "p90" { "kills" "1" } "bizon" { "kills" "1" } "galilar" { "kills" "1" } "famas" { "kills" "1" } "ak47" { "kills" "1" } "m4a1" { "kills" "1" } "sg556" { "kills" "1" } "aug" { "kills" "1" } "awp" { "kills" "1" } "m249" { "kills" "1" } "negev" { "kills" "1" } "knifegg" { "kills" "1" } } } } } } ////////////////////////////////////////////////////////////////////////////////////////////// // Map groups // // To use a mapgroup, it needs to be defined in a keyvalues // block such as the example below, as well as listed in the // 'mapgroupsMP' block within the game mode that will run it, // such as the example above. 2// // Then launch the server with '+mapgroup MAPGROUPNAME' // // Example: // // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se // // // Check the developer wiki for updated community info // https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers ////////////////////////////////////////////////////////////////////////////////////////////// "mapgroups" { "mg_armsrace" // mapgroup definition { "name" "mg_armsrace" "maps" { "ar_baggage" "" "ar_shoots" "" // } } } }
Второе, в файле gamemodes.txt вырезаем всё оружие в полях:
Код:
"weaponprogression_ct" { } "weaponprogression_t" { }
Все мои файлы по состоянию на сегодня можете скачать ниже: