// To use this file, rename it to GameModes_Server.txt // // Values here override the default gamemodes.txt "GameModes_Server.txt" { "gameTypes" { "gungame" { "gameModes" { "gungametrbomb" { "maxplayers" "64" // Note that maxplayers doesn't go in the convar block. // Another way to set maxplayers is to add -maxplayers_override XX to the cmd line. "exec" { "exec" "my_server_override_demolition.cfg" } "mapgroupsMP" // List of mapgroups valid for this game mode { "mg_demolition" "" } } } } } ////////////////////////////////////////////////////////////////////////////////////////////// // Map groups // // To use a mapgroup, it needs to be defined in a keyvalues // block such as the example below, as well as listed in the // 'mapgroupsMP' block within the game mode that will run it, // such as the example above. 2// // Then launch the server with '+mapgroup MAPGROUPNAME' // // Example: // // srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se // // // Check the developer wiki for updated community info // https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers ////////////////////////////////////////////////////////////////////////////////////////////// "mapgroups" { "mg_demolition" // mapgroup definition { "name" "mg_demolition" "maps" { "de_lake" "" "de_stmarc" "" "de_sugarcane" " "de_bank" "" "de_safehouse" "" "de_shorttrain" "" } } } }